Senior UI Technical Artist
Quick Summary
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life.
Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply!
Requirements
~2 min readAs a Senior Technical Artist at 2K Sports Lab, you will help bridge the gap between our engineering and art teams. This role requires proven experience and artistic versatility to handle a variety of technical art challenges. You will collaborate with the art team to improve the look and feel of our game using Unreal Engine 5. You’ll also be tasked with developing advanced screen functionality for our UI Artists, building UI and HUD screens, creating widget blueprints and shaders, maintaining performance issues while supporting the more technical aspects of crafting art.
- Experience with Unreal MVVM is a bonus.
- Experience with developing diegetic UI elements is a bonus.
The pay range for this position in British Columbia at the start of employment is expected to be between CAD $96,400 and CAD $142,660 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Responsibilities
~1 min read- →Build UI screens and HUDs by using backend code functionality developed by our engineers.
- →Enjoy creative problem-solving and have the chance to create prototypes and iterate on your work by using UE 5.
- →Partner with our Leads and Artists, to establish high performing content workflows and any tools to further the quality of life of UI Artists.
- →Ensure that solutions are optimized following the aspired style, technical requirements and production constraints while crafting and maintaining verbose workflow documentation and training materials for your work.
- →Develop a universal UI widget and screen template library using custom MVVM and UMG code.
- →Develop advanced UI shaders to support the requirements of UI artists.
- →Communicate daily with all teams to ensure the technical art remains in alignment with the project goals.
- 6+ years of experience as a Technical Artist, with at least 1 AAA shipped title (preferably in Unreal Engine).
- Experience using node-based shader networks such as those found in Unreal Editor.
- Knowledge of CgFX, HLSL, or CG from a technical artist's perspective.
- Proficiency in modern industry standard 3d Software, including Substance Designer/Painter, Houdini, and Maya.
- Experience working with UE Blueprints building tools for Artists.
- Experience with UMG scripting.
Location & Eligibility
Listing Details
- Posted
- May 26, 2026
- First seen
- May 26, 2026
- Last seen
- May 26, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 60%
- Scored at
- May 26, 2026
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