Quick Summary
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena.
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director Using a variety of commercial and…
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena.
Responsibilities
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Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
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Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
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Using a variety of commercial and proprietary FX tools including Maya, Houdini & it's plug-ins
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Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
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Working within the team to determine the various design solutions needed to create the effects
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Designing and creating images, elements, effects, pipelines, tools and techniques
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Helping to design solutions involving a more procedural approach in order to create the effects required
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Producing review-able composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
An excellent knowledge of Maya and Houdini (or experience in other simulation software)
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
A good understanding of animation and an eye for motion
A good understanding of the entire visual effects process
A familiarity with pipeline issues, especially working between multiple packages
A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
Strong Python and/or Vex, Mel scripting skill
Knowledge in other simulation packages such as Naiad, and realflow
Experience with Arnold or other render packages
Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
Unix shell scripting
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
Location & Eligibility
Listing Details
- First seen
- May 6, 2026
- Last seen
- June 10, 2026
Posting Health
- Days active
- 34
- Repost count
- 0
- Trust Level
- 14%
- Scored at
- June 10, 2026
Signal breakdown
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