Staff Product Designer
Quick Summary
About Us: Live experiences help people cross today’s digital divide and focus on what truly connects us – the here, the now, this once-in-a-lifetime moment that’s bringing us together.
As a Staff Product Designer, you will lead design for some of Gametime’s most impactful consumer experiences across onboarding, discovery, search, event exploration, and value deliberation.
This is a hands-on, senior individual contributor role for a designer who thrives in ambiguity, deeply understands customers, and can translate insight into both bold new concepts and incremental improvements that drive activation and conversion. You’ll work end-to-end—from defining problems to shipping and iterating solutions in production—while partnering closely with Product, Engineering, Data, and Research.
Responsibilities
~1 min read- →Own and evolve core consumer journeys across onboarding, discovery, search, event exploration, and decision-making.
- →Deeply understand our customers through qualitative research, quantitative data, and behavioral insights.
- →Lead ambiguous, high-impact problem spaces, framing opportunities and defining experience direction from first principles.
- →Design high-quality UI and UX, from early concepts and prototypes to polished, production-ready designs.
- →Concept and validate new value propositions that help users more easily discover, evaluate, and choose events.
- →Partner closely with Product, Engineering, and Data to bring ideas to life and ensure high-quality execution.
- →Contribute to AI-enabled experiences—such as personalization, smarter discovery, or decision support—by shaping interaction models, user flows, and trust-building patterns, and by helping ship these features in production.
- →Drive activation and conversion outcomes through experimentation, iteration, and close collaboration with growth and analytics partners.
- →Use metrics and learning loops to evaluate impact and continuously improve the consumer experience.
- →Raise the bar for craft and product thinking, influencing design quality beyond your immediate projects.
- →Mentor and support other designers, contributing to a strong, thoughtful design culture.
- 6-10 years of product design experience, with meaningful ownership of consumer-facing products.
- Proven success designing for activation, conversion, and complex decision-making flows.
- Strong end-to-end design skills: research, interaction design, visual design, prototyping, and systems thinking.
- Experience shipping and iterating on data- or AI-informed product features in production, not just concept work.
- Ability to collaborate effectively with engineering and data partners on technically complex products.
- Strong product judgment—balancing user needs, business goals, and technical constraints.
- Comfort working with experimentation, metrics, and iterative delivery.
- Excellent communication and storytelling skills, with the ability to influence cross-functional partners.
At Gametime pay ranges are subject to change and assigned to a job based on specific market median of similar jobs according to 3rd party salary benchmark surveys. Individual pay within that range can vary for several reasons including skills/capabilities, experience, and available budget.
Location & Eligibility
Listing Details
- Posted
- February 2, 2026
- First seen
- March 26, 2026
- Last seen
- May 5, 2026
Posting Health
- Days active
- 40
- Repost count
- 0
- Trust Level
- 43%
- Scored at
- May 5, 2026
Signal breakdown
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