Contract Technical Audio Designer

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Quick Summary

Overview

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming,

Technical Tools
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We’re looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you’ll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes.

You’ll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.

Responsibilities

~1 min read
  • Implement and own in-game audio using Unreal Engine’s built-in audio stack.
  • Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)
  • Build and refine tools, templates, and workflows that improve audio iteration and efficiency
  • Partner with engineering to integrate audio systems and solve technical challenges
  • Tune spatial audio, occlusion, and environmental effects for immersive gameplay
  • Optimize audio performance, memory usage, and scalability across platforms
  • Debug and troubleshoot audio issues throughout development
  • Help define and document best practices for audio implementation
  • 3+ years of experience in technical sound design or audio implementation in games
  • Strong experience with Unreal Engine’s native audio and Metasound Systems
  • Solid understanding of interactive audio systems and real-time implementation
  • Experience working closely with both creative and engineering teams
  • Strong troubleshooting skills and attention to detail
  • Ability to manage multiple priorities in a fast-paced environment
  • Experience with mixing for atmospheric horror projects

Nice to Have

~1 min read
  • Experience shipping at least one game title
  • Basic scripting or programming knowledge (Blueprints, C++, or Python)
  • Background in sound design, music production, or audio post-production
  • Experience working on horror or atmospheric games
  • Familiarity with console and multi-platform development constraints
  • Experience creating or maintaining audio pipelines
  • Strong Sound Design background.

 

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

Location & Eligibility

Where is the job
Worldwide
Fully remote, anywhere in the world
Who can apply
Same as job location

Listing Details

Posted
May 14, 2026
First seen
May 14, 2026
Last seen
May 14, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
67%
Scored at
May 14, 2026

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Contract Technical Audio Designer