Founding Product Designer
Quick Summary
Mutiny Overview Mutiny helps GTM teams create on-brand assets in seconds. Our creative agent turns a brief into a landing page, case study or a personalized microsite.
Mutiny helps GTM teams create on-brand assets in seconds. Our creative agent turns a brief into a landing page, case study or a personalized microsite. The teams using it are the ones pushing hardest on AI, the ones who want to move at the speed of their ideas instead of waiting on a design queue or an agency. We think this is one of the most interesting design problems in tech right now. How do you build an AI that has taste? How do you give teams creative superpowers without losing the craft and brand integrity they care about? How do you make something that feels less like a tool and more like a creative partner?
About the Role
~1 min readThis is a founding design role. You'll lead design for our core product and shape the creative agent that sits at the center of everything we do. You'll work directly with Henrik (Head of Product & Design), our engineering team, and our CEO Jaleh to define what Mutiny looks and feels like.
We're a small team backed by Sequoia and YC. The people using Mutiny (Uber, Amplitude, Qualtrics, and others) are progressive teams that are early adopters of AI in their workflows. They have high standards and strong opinions about what works. You'll hear from them constantly.
You'll work in-person in NYC, five days a week. We ship weekly and iterate fast.
Responsibilities
~1 min readRight now our creative agent does a few things really well. Your job is to help us expand it into the complete toolkit that teams on the forefront of AI actually need. That means designing new surfaces, rethinking existing ones, and figuring out how AI can take over the boring, tedious parts of GTM work so people can spend their time being more strategic. You'll own the end-to-end experience, from the first interaction with the agent to the final published asset.
The output quality of our creative agent matters as much as the experience around it. You'll work closely with our engineering team to refine how our models generate creative work: better defaults, smarter constraints, stronger adherence to brand guidelines. The goal is an AI that's genuinely creative but also knows how to color inside the lines when it needs to. This is part design, part curation, part building the feedback loops that make the system get better over time.
You won't just design features. You'll build the design systems, component libraries, and internal tools that make it possible for product and engineering to ship well-designed work without a bottleneck. Think of it as designing the infrastructure of quality: the patterns, the guardrails, and the shared language that keep everything feeling cohesive as we move fast.
We're not going to give you a checklist of years and tools. Here's what actually matters:
- You've shipped real product work. Not just screens. You've taken ambiguous problems, figured out the right shape, and shipped something people use. We care more about the quality of your thinking than the logos on your resume.
- You have opinions about AI and creativity. You've thought about where AI should lead and where humans should steer. You have a point of view on what makes AI-generated output feel good versus feel generic. You're excited by these questions, not intimidated by them.
- You're a builder. You prototype, you ship, you iterate. If you vibe code side projects or have a broad toolkit of AI tools, even better. We value people who make things.
- You think in systems. You see the patterns across features and want to create the shared foundations that make everything better. You're not just solving one screen at a time.
- You make the people around you better. Design at Mutiny isn't a service org. You'll be in the room shaping product strategy, pushing back when something doesn't feel right, and pulling engineers into design conversations early.
What We Offer
~1 min readOur process typically takes 2–3 weeks end-to-end.
- Intro call: 30 minutes with Henrik. We'll talk about your work, what excites you, and whether the challenge feels like a fit. No trick questions.
- Show your work: A Loom walkthrough of 2 projects (5-10 min), then a 1-hour in-person portfolio conversation. We want to understand how you think, not just what you shipped.
- Meet the team: Three 30-minute conversations with your PM, engineering, and CX counterparts. Real conversations, not panel interviews.
- Final chats: A conversation with Jaleh, our CEO. She cares deeply about design. This is about mutual fit, not a test.
😜 Work should feel like play
🏃 Faster always wins
🍯 Stir the pot, regularly
👀 Do the right thing when no one’s watching
🛥 All hands on deck
🌎 Live in the world you want to change
What We Offer
~1 min readWe offer a competitive package including base salary, equity, and full benefits.
The estimated salary range for this role is $180,000–$230,000, depending on experience.
What We Offer
~1 min readListing Details
- Posted
- March 15, 2026
- First seen
- March 26, 2026
- Last seen
- April 16, 2026
Posting Health
- Days active
- 21
- Repost count
- 0
- Trust Level
- 48%
- Scored at
- April 16, 2026
Signal breakdown
Please let Mutiny know you found this job on Jobera.
1 other job at Mutiny
View all →Explore open roles at Mutiny.
Similar Founding Product Designer jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.