P
Paralleldomain3mo ago
CAD 130000–165000/yr
Build & Release Engineer
OtherDevOps & InfrastructureBuild & Release EngineerInfrastructure & CloudBuild and Release Engineer
4 views0 saves0 applied
Quick Summary
Overview
About the Role Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world—it has to prove itself in ours.
Technical Tools
awscppdockergithub-actionsjenkinskubernetespythonci-cdlinux
About the Role
Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world—it has to prove itself in ours. Parallel Domain builds the platform where the next generation of autonomy and Physical AI is tested, validated, and pushed to its limits in high-fidelity virtual simulations that would be impossible, dangerous, or prohibitively slow to replicate in the real world. Our simulation team is the engine room: they build the simulation core and advanced rendering pipeline that make all of this possible. We’re looking for a Build & Release Engineer to own the infrastructure that keeps this team moving fast. You’ll be the person who ensures that a C++ simulation change compiles cleanly across Linux and Windows, that an Unreal Engine upgrade doesn’t break downstream pipelines, that every release candidate is rigorously validated, and that builds that used to take an hour now take fifteen minutes. This is a high-leverage role where your work directly accelerates how quickly we can ship the platform our customers depend on to make autonomy safe.
What Makes a Great Candidate
You treat build infrastructure as a product. You get frustrated when a build takes 45 minutes and won’t rest until it’s under 15. You think about developer experience as much as pipeline reliability. You’re comfortable diving into a Jenkinsfile one moment and debugging a CMake module the next. You thrive in an environment where the codebase spans C++, Python, Unreal Blueprints, Docker, and Kubernetes—and where “the build” means everything from compiling a physics simulation to cooking a 3D world into a renderable package.
Location & Eligibility
Where is the job
Vancouver, Canada
Hybrid — some on-site time required
Who can apply
CA
Listed under
Canada
Listing Details
- Posted
- February 14, 2026
- First seen
- March 26, 2026
- Last seen
- May 18, 2026
Posting Health
- Days active
- 53
- Repost count
- 0
- Trust Level
- 37%
- Scored at
- May 18, 2026
Signal breakdown
freshnesssource trustcontent trustemployer trust
Salary
CAD 130000–165000
per year
External application · ~5 min on Paralleldomain's site
Please let Paralleldomain know you found this job on Jobera.
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Build & Release EngineerCAD 130000–165000