Rendering Programmer
Quick Summary
each Relican has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health,
Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. Newly independent, we are positioned to better serve our players, experiment with exciting new game ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years.
We’re looking for a Rendering Programmer to help evolve and maintain the graphics systems in our proprietary real-time strategy engine. This is a hands-on role focused on performance, scalability, stability, and visual quality—ideal for someone who enjoys solving hard technical problems and working closely with other engineers, artists, and designers.
As a Rendering Programmer, you will…
- Extend and optimize rendering systems, including lighting, shading, and FX
- Support content teams by implementing visual features and debugging rendering issues
- Collaborate with other engineers to improve engine architecture and performance
- Contribute to shared tools and workflows used across the studio
- Provide technical mentorship and code reviews for junior programmers
You are a good fit if you have…
- Proficiency in C/C++ and experience working in large codebases
- Solid understanding of 3D math and linear algebra
- Experience with modern graphics APIs (DirectX 11/12, Vulkan, or GNM/AGC)
- Familiarity with real-time shader development (HLSL,
GLSL or SLANG)
- Prior experience shipping a 3D rendering system or engine feature in a production environment
Nice to Have
- Personal or open-source graphics projects (e.g., GitHub, ShaderToy)
- Experience with C# or Python
- Knowledge of art content pipelines and tools
- Background in PC or console game development
Are you game? We’d like to hear from you!
We are proud to be an equal-opportunity employer and value our diverse workplace. We strongly encourage applications from women, Indigenous and racialized peoples, LGBTQ2S+ individuals, and people with disabilities. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us better, and helps our games tell stories to our whole audience.
Compensation
The salary range for this position in British Columbia is:
$75,000 - $110,000 (Mid) CAD a year based on a 40-hour work week
$110,000 - $150,000 (Sr) CAD a year based on a 40-hour work week.
The salary offered will be determined based on numerous relevant business and candidate factors including, for example, knowledge, skills and competencies, and business or organizational needs.
Why join Relic?
Relic offers an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), and annual paid holiday studio closure. We put a huge priority on mental and physical wellbeing: each Relican has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health, financial well-being, family care, elder care, and more.
Relic respectfully acknowledges that we're located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) Nations.
Location & Eligibility
Listing Details
- Posted
- October 8, 2025
- First seen
- May 21, 2026
- Last seen
- May 31, 2026
Posting Health
- Days active
- 9
- Repost count
- 0
- Trust Level
- 26%
- Scored at
- May 30, 2026
Signal breakdown
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