twinharbour
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Game Designer - Systems & Economy | Warhammer

San Ġiljan, Malta, Hamburg (St. Pauli) / HybridHybridmid
DesignGame Designer
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Quick Summary

Overview

Game Designer - Systems & Economy | Warhammer At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that's what we live and aim for!

Key Responsibilities

As our Game Designer - Systems & Economy, you take full ownership of the game’s mathematical heartbeat - from initial balancing concepts through to live iteration.

Technical Tools
anthropicexcelab-testingdocumentationmentoringroadmap-planningstrategic-planning

At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that's what we live and aim for!

You'll be joining the team behind Supremacy: Warhammer 40,000, our newest live title and the most ambitious game in the franchise. Built on grand-scale PvP strategy and set in one of the richest, most passionately followed universes in gaming, Supremacy: Warhammer 40,000 is a live game with real momentum and a community that holds its universe to a high standard.

The Supremacy franchise is one of Stillfront Group's biggest and fastest growing ones. Supremacy is being operated from Hamburg and Malta with location-bound game operations. This role offers the stability of a market leader combined with the creative agility of a specialized studio.

Have a real impact on our games and join as a Game Designer - Systems & Economy full-time.


What You'll Do

As our Game Designer - Systems & Economy, you take full ownership of the game’s mathematical heartbeat - from initial balancing concepts through to live iteration. You are the go-to expert for ensuring our systems are robust, scalable, and fair, providing the essential clarity other disciplines need to move forward.

  • Own design tasks end-to-end and write detailed technical documentation that Tech, Art, and QA can build from.

  • Balance and tune game systems through playtesting and live feedback, and make UX a core part of every design.

  • Design for live operations and long-term game health - balance business needs with sustainable development and use data and player feedback to drive iteration.

  • Navigate real constraints without losing quality. Adjust scope intelligently and find creative solutions when the ideal design isn't feasible.

  • Collaborate across disciplines with Tech, Marketing, and other stakeholders to ensure designs are implementable and performant.

  • Contribute to roadmap planning and long-term vision discussions – spot risks early, challenge assumptions, and help translate high-level goals into achievable design work.

  • Join us at the forefront of gaming technology, where you will leverage your expertise in AI tools like Claude to drive innovation and see the immediate impact of your work on our production pipeline


Who you'll work with on the Warhammer team:

  • Lead Game Designer – your closest collaborator on roadmap planning and design direction; you'll challenge and shape long-term strategy together.

  • 5 fellow Game Designers und one Live Ops Designer – a multidisciplinary team focused on executing the core vision and maintaining a balanced player experience.


Your Backstory

  • Experience as a Game Designer, Level Designer or UX Designer with live-service games - you've designed features that went live, learned from their performance, and iterated based on real player behavior.

  • Data-informed decision making - you're comfortable with Excel, metrics, A/B testing, funnels, and player feedback loops, combining quantitative signals with qualitative insight.

  • Experience with F2P mobile titles - you've shipped features and gameplay for mobile, balancing long-term game health with product feasibility and business needs.

  • Strong technical game design skills - you write clear, comprehensive documentation that reduces implementation risk and work closely with engineers to ensure feasibility.

  • Clear communication across disciplines - you can explain complex design rationale to non-designers and document decisions so everyone understands the reasoning.

  • Comfortable with ambiguity and tradeoffs - you can start with unclear requirements, ask the right questions, and make pragmatic calls when perfect solutions aren't available.

  • Fluency in English; you're confident in communicating complex ideas to cross-functional teams.

  • Seeking opportunities in Hamburg or Malta with a valid work permit in hand.


Nice-to-have

  • Experience with strategy, simulation, or management games with long-term planning and information-dense interfaces.

  • Passion for grand strategy titles and a deep understanding of competitive PvP strategy for both hardcore and casual players.

  • Passion for the Warhammer 40,000 setting, with knowledge of the lore and community.

  • Experience with F2P monetization design.

  • Experience working in hybrid, remote, or multi-location game development teams.

  • Background in game balance for PvP or competitive systems.

A Global Team, A Shared Purpose

Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.

Work Your Way

Whether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.

Grow With Us

At Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.

We’re Human First

We believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.

Where Strategy Meets Vision.

Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.

Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.

Location & Eligibility

Where is the job
Location terms not specified
Who can apply
Same as job location

Listing Details

Posted
May 5, 2026
First seen
May 6, 2026
Last seen
May 8, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
53%
Scored at
May 6, 2026

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twinharbourGame Designer - Systems & Economy | Warhammer