Wisecode
Wisecode21d ago
New

3D Animator/Rigger (Contract - Project Based)

United StatesUnited StatesRemoteContract (Project-Based)mid
DesignAnimator
4 views0 saves0 applied

Quick Summary

Requirements Summary

Model: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.

Technical Tools
DesignAnimator

WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.

WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.

This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.

The owl will be used across:

  • WISEcode products and applications

  • Websites and interactive experiences

  • Product onboarding and education

  • Marketing and social media

  • Video and motion graphics

  • Future conversational and AI experiences

  • The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.

Create one production-ready master owl that can:

  • Change between approved color variations

  • Be posed and animated through a professional control rig

  • Support expressive facial and full-body animation

  • Be rendered against transparent or custom backgrounds

  • Be exported as an optimized GLB for web and application use

  • Support future accessories, animations, and character variations

  • Be maintained by another qualified artist or developer after handoff

  • The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.

WISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.

Requirements

~5 min read
  • Model: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.
  • Rig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail — all clearly named and organized.
  • Materials: Modular, region-based color system enabling brand variants without new textures or rigs.
  • Expressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.
  • Animation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.
  • Real-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber — correct scale, materials, transparency, and named animation triggers.

The final production handoff must include:

Master Assets

  • Rigged master Blender file

  • High-quality master model

  • Optimized real-time model

  • Approved lower-detail version if required

  • Blue, green, and red material presets

  • Complete UVs and texture-source files

  • Shape keys or blend shapes

  • Facial-expression controls

  • Speech or viseme controls

  • Feather and secondary-motion controls

  • Animation Assets

    • Approved core animation library

    • Separate, clearly named animation clips

    • Facial-expression presets

    • Pose library

    • Transition animations

    • Real-time optimized animation data

    • Animation manifest listing each clip and its intended use

    • Export Assets

      • GLB/glTF

      • FBX

      • Source texture files

      • Transparent-background animation previews

      • Still turntable renders

      • Rig demonstration video

      • Color-preset demonstration

      • Test files showing animations running in the target environment

      • Documentation

        • Rig-control guide

        • Material and color-editing guide

        • Animation naming guide

        • GLB export instructions

        • Instructions for creating new animations

        • Instructions for adding accessories

        • Instructions for adding new color variations

        • List of dependencies and known limitations

        • All project source files and custom scripts created specifically for the project must be included in the handoff.

The completed asset must demonstrate:

  • Clean topology

  • Reliable deformation

  • No broken or disconnected geometry

  • No visible wing or feather clipping during approved animations

  • No foot sliding during grounded movement

  • Clean eye and eyelid movement

  • Correct wing folding

  • Stable feather behavior

  • Consistent animation naming

  • Clean animation curves

  • Predictable animation transitions

  • Organized files and collections

  • No unexplained dependencies

  • Successful GLB playback in the actual target environment

  • The rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.

The following should be finalized collaboratively based on the candidate’s technical approach and our implementation needs:

  • Final polygon budgets

  • Number and complexity of model LODs

  • Bone count and real-time performance limits

  • Bone-based versus geometry-based feather system

  • Shape keys versus joint-based facial animation

  • Exact viseme set and lip-sync workflow

  • Level of individual feather control

  • Physics-driven versus baked secondary motion

  • Exact launch animation list

  • Animation clip count by project phase

  • Animation frame rate

  • Root motion versus in-place movement

  • Runtime material-switching method

  • Accessory attachment system

  • Three.js and React Three Fiber integration approach

  • Mobile performance targets

  • File-size targets

  • Review schedule and animation approval batches

  • The candidate should explain the tradeoffs behind their recommended approach rather than simply selecting the most complex solution.

A strong candidate may improve the project by proposing:

  • A simplified animator-facing control panel

  • A developer-facing control API

  • Procedural eye tracking

  • Procedural blinking

  • Runtime gaze targeting

  • Emotion-intensity controls

  • Animation state-machine recommendations

  • A reusable accessory socket system

  • A lightweight mobile model

  • Automated color-variant generation

  • Automated GLB export tools

  • Animation compression recommendations

  • A browser-based character test environment

  • Reusable animation layers

  • Better methods for managing feather performance

  • A scalable system for future owl personalities

  • Integration documentation for developers

  • A practical roadmap for expanding the animation library

  • These are not substitutes for the required deliverables. They are opportunities for the candidate to demonstrate technical leadership and improve long-term scalability.

Applicants should provide:

  • Character-modeling portfolio

  • Rigging reel

  • Facial-rig examples

  • Creature, bird, or winged-character examples

  • Real-time character examples

  • GLB/glTF export examples

  • Animation reel

  • Rig-control demonstration

  • Proposed production software

  • Recommended technical approach

  • Proposed milestones

  • Cost by project phase

  • Revision policy

  • Testing and quality-assurance process

  • Any risks or recommended changes to this scope

  • Applicants must identify which portions of the work they will complete personally and whether any parts will be subcontracted.

Phase 1: Model and Technical Direction

  • Character translation

  • Turnaround approval

  • Production model

  • Topology and UVs

  • Initial materials

  • Technical pipeline confirmation

  • Phase 2: Rig and Character Controls

    • Complete body rig

    • Face and eye rig

    • Wing and feather controls

    • Expression system

    • Color preset system

    • Initial GLB export test

    • Phase 3: Core Animation Library

      • Idle states

      • Communication gestures

      • Product-analysis states

      • Score reactions

      • Essential emotional reactions

      • Basic movement and flight

      • Transitions

      • Phase 4: Optimization and Handoff

        • Real-time optimization

        • Final GLB testing

        • Animation naming and cleanup

        • Documentation

        • Source files

        • Developer handoff

        • Final quality assurance

The project is complete when WISEcode receives one fully editable master owl system that:

  • Faithfully matches the supplied owl design

  • Supports the blue, green, and red character variations

  • Provides complete control over the face, eyes, eyelids, beak, head, body, wings, major feathers, tail, legs, feet, and ear tufts

  • Supports expressive facial and body animation

  • Includes the approved core animation library

  • Transitions cleanly between product states

  • Exports to a functional, optimized GLB

  • Can be placed into any transparent or custom environment

  • Can be controlled by developers inside an interactive experience

  • Can be expanded without rebuilding the model or rig

  • Includes complete source files and usable documentation

  • Has been tested in the actual target environment

What We Offer

~1 min read

If you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people’s health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.

This is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.

Location & Eligibility

Where is the job
United States
Remote within one country
Who can apply
US

Listing Details

Posted
July 31, 2026
First seen
July 31, 2026
Last seen
August 21, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
68%
Scored at
July 31, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
Wisecode
Employees
5
Founded
2024
View company profile
Newsletter

Stay ahead of the market

Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.

A
B
C
D
Join 12,000+ marketers

No spam. Unsubscribe at any time.

Wisecode3D Animator/Rigger (Contract - Project Based)