Principal/Senior Gameplay Graphics Engineer
Quick Summary
R&D into cutting edge techniques for new opportunities to push mobile visual boundaries and performance. Develop new and innovative features played by millions of players using C#,
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.
From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more!
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.
Join us and be part of the play!
Responsibilities
~1 min read- →R&D into cutting edge techniques for new opportunities to push mobile visual boundaries and performance.
- →Develop new and innovative features played by millions of players using C#, Unity cross platform.
- →Collaboration with art and wider disciplines to hit or exceed key visual targets.
- →Working with our QA team to debug and resolve thorny graphical issues over a wide range of supported mobile devices.
- →Planning and implementation of complex tasks identified as part of a sprint team.
- →Reporting and documentation of tech to key stakeholders and the studio.
- →Build and improve tooling and pipelines to boost team wide productivity and quality.
- →Profiling and optimization of mobile visual effects and wider rendering pipeline.
- 8+ Years industry experience as a as a Software or Graphics/Rendering Engineer
- Strong understanding of real-time rendering algorithms, GPU architecture, and modern graphics pipelines.
- Good experience with profiling and with optimising for most of the following: frame rate, hitching, loading times, memory usage and storage space.
- Expertise with debugging a wide range of graphical issues.
- Competent with art and rendering pipelines (including lighting, VFX, post-processing, LODs, texture compression, and PBR).
- Strong Programming skills with C# or C++.
- Hands-on experience with graphics APIs and shader languages HLSL / GLSL / Shader Graph / Compute shaders
- Unity or Unreal Engine experience(shaders, VFX Graph, material systems, rendering engine)
- Familiarity with complexities of shipping games to Android & iOS devices on different OS, chipsets and hardware specifications.
- Experience with games as service / live operations.
- Unity or Unreal Engine experience
- Experience with Addressables/Asset Bundles, GPU-driven rendering
What We Offer
~2 min readListing Details
- First seen
- March 26, 2026
- Last seen
- April 20, 2026
Posting Health
- Days active
- 25
- Repost count
- 0
- Trust Level
- 23%
- Scored at
- April 20, 2026
Signal breakdown
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