{"id":17104,"date":"2024-05-03T06:30:13","date_gmt":"2024-05-03T06:30:13","guid":{"rendered":"https:\/\/jobera.com\/?p=17104"},"modified":"2024-05-03T06:30:13","modified_gmt":"2024-05-03T06:30:13","slug":"gamification-statistics","status":"publish","type":"post","link":"https:\/\/jobera.com\/resources\/gamification-statistics\/","title":{"rendered":"45+ Gamification Statistics &amp; Trends [2026]"},"content":{"rendered":"\n<p><em>Are you ready to level up your strategy?<\/em><\/p>\n\n\n\n<p><em>Did you<\/em><strong><em> <\/em><\/strong><em>know <\/em><strong><em>70%<\/em><\/strong><em> of global companies <\/em><strong><em>use gamification<\/em><\/strong><em> in some way?<\/em><\/p>\n\n\n\n<p>Companies that implement gamification are found to be<strong> 7x more profitable<\/strong> than others.<\/p>\n\n\n\n<p><strong>Gamifying websites<\/strong> can boost browsing time by up to <strong>30%<\/strong>.<\/p>\n\n\n\n<p><strong>About 70%<\/strong> of US students prefer <strong>gamified learning experiences over traditional methods<\/strong>.<\/p>\n\n\n\n<p><em>Ready to gamify your business?<\/em><\/p>\n\n\n\n<p>Unlock the power of gamification with revealing statistics.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-rank-math-toc-block\" id=\"rank-math-toc\"><nav><ul><li class=\"\"><a href=\"#top-gamification-statistics-editors-pick\">Top Gamification Statistics: Editor\u2019s Pick<\/a><\/li><li class=\"\"><a href=\"#gamification-for-workplace-productivity\">Gamification for Workplace Productivity<\/a><\/li><li class=\"\"><a href=\"#other-benefits-of-gamification\">Other Benefits of Gamification<\/a><\/li><li class=\"\"><a href=\"#global-gamification-market-growth-statistics\">Global Gamification Market Growth Statistics<\/a><\/li><li class=\"\"><a href=\"#gamification-in-learning-education-statistics\">Gamification in Learning &amp; Education Statistics<\/a><\/li><li class=\"\"><a href=\"#gamification-challenge-statistics\">Gamification Challenge Statistics<\/a><\/li><li class=\"\"><a href=\"#gamification-industry-future-trends-and-projections\">Gamification Industry- Future Trends And Projections<\/a><\/li><\/ul><\/nav><\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"top-gamification-statistics-editors-pick\">Top Gamification Statistics: Editor\u2019s Pick<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"427\" src=\"https:\/\/dev.jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-market-value-1024x427.jpg\" alt=\"The gamification market is projected to reach $58.71 billion by 2027\" class=\"wp-image-17109\" srcset=\"https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-market-value-1024x427.jpg 1024w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-market-value-300x125.jpg 300w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-market-value-768x320.jpg 768w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-market-value.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Gamification can boost company <strong>productivity <\/strong>by <strong>nearly 50%<\/strong>.<sup> [2]<\/sup><\/li>\n\n\n\n<li><strong>85%<\/strong> of employees are more engaged when gamification solutions are used in their workplace.<sup> [4]<\/sup><\/li>\n\n\n\n<li><strong>90%<\/strong> of employees find <strong>gamified learning solutions<\/strong> effective.<sup> [4]<\/sup><\/li>\n\n\n\n<li>Gamification results in a <strong>14% increase<\/strong> in <strong>skill-based assessment<\/strong> <strong>scores<\/strong> and an <strong>11% increase<\/strong> in<strong> factual knowledge<\/strong> test scores.<sup> [4]<\/sup><\/li>\n\n\n\n<li>A gamified <strong>recruiting process increases<\/strong> interest in the company for <strong>78% <\/strong>of people.<sup> [5]<\/sup><\/li>\n\n\n\n<li><strong>89%<\/strong> of employees say a gamified task at work makes them <strong>more competitive<\/strong>.<sup> [5]<\/sup><\/li>\n\n\n\n<li><strong>Over 70%<\/strong> of gamification projects fail due to<strong> inadequate application and engagement<\/strong>.<sup> [6]<\/sup><\/li>\n\n\n\n<li>The global gamification market was worth <strong>$13.26 billion in 2022<\/strong>.<sup> [8]<\/sup><\/li>\n\n\n\n<li><strong>75% of K-8 teachers <\/strong>in the US reported using digital games to<strong> instruct and engage students<\/strong>. <sup>[14]<\/sup><\/li>\n\n\n\n<li>Gamification in some cases can<strong> improve student test scores<\/strong> by <strong>34%<\/strong>.<sup> [15]<\/sup><\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"gamification-for-workplace-productivity\">Gamification for Workplace Productivity<\/h2>\n\n\n\n<p><em>Do employees like gamification?<\/em><\/p>\n\n\n\n<p><em>Statistics suggests, Yes!&nbsp;<\/em><\/p>\n\n\n\n<p><strong>About half <\/strong>of American workers are<strong> casual gamers outside work<\/strong>. <sup>[3]<\/sup><\/p>\n\n\n\n<p>Gamification can <strong>boost company productivity<\/strong> by<strong> nearly 50%. <\/strong><sup>[8]<\/sup><\/p>\n\n\n\n<p>Companies that<strong> implement gamification<\/strong> are found to be <strong>7x more profitable<\/strong> than others. <sup>[9]<\/sup><\/p>\n\n\n\n<p><strong>85%<\/strong> of employees admitted that they are<strong> more engaged <\/strong>when <strong>gamification solutions<\/strong> are used in their workplace. <sup>[3]<\/sup><\/p>\n\n\n\n<p><strong>90%<\/strong> of employees find <strong>gamified learning solutions<\/strong> effective. <sup>[3]<\/sup><\/p>\n\n\n\n<p>According to a study by University of Colorado, gamification results in <strong>14% high skill-based assessment <\/strong>in a company. <sup>[3]<\/sup>&nbsp;&nbsp;<\/p>\n\n\n\n<p>Also, gamification is reported to result in<strong> 11% high scores <\/strong>on<strong> factual knowledge tests<\/strong> in a company. <sup>[3]<\/sup><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"other-benefits-of-gamification\">Other Benefits of Gamification<\/h2>\n\n\n\n<p>Here are the top five benefits of inculcating gamification in the workplace.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>It has been reported that <strong>gamifying your website<\/strong> can boost <strong>browsing time<\/strong> by up to <strong>30%<\/strong>. <sup>[4]<\/sup><\/li>\n\n\n\n<li><strong>78% <\/strong>of people claim that a <strong>gamified recruiting process<\/strong> increases their <strong>interest <\/strong>in the company. <sup>[4]<\/sup><\/li>\n\n\n\n<li><strong>89% <\/strong>of employees said a gamified task at work makes them more <strong>competitive.<\/strong> <sup>[4]<\/sup><\/li>\n\n\n\n<li><strong>26%<\/strong> of people reported to prefer gamified activities that include <strong>real-time feedback<\/strong> on performance. <sup>[4]<\/sup><\/li>\n\n\n\n<li><strong>72%<\/strong> of employees say gamification<strong> inspires<\/strong> them to the worker. <sup>[5]<\/sup><\/li>\n\n\n\n<li>According to a Forbes report, if a firm applies gamification, <strong>69%<\/strong> of employees are more likely to stay with the organization for <strong>over three years<\/strong>. <sup>[10]<\/sup><\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"global-gamification-market-growth-statistics\">Global Gamification Market Growth Statistics<\/h2>\n\n\n\n<p>It is found that<strong> 70% <\/strong>of global companies <strong>use gamification<\/strong> in some way. <sup>[12]<\/sup><\/p>\n\n\n\n<p><strong>Market value<\/strong> of gamification has increased significantly in the last decade.&nbsp;<\/p>\n\n\n\n<p>Here we have enlisted gamification market value.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Year<\/strong><\/th><th><strong>Total Market Value (in billion)<\/strong><\/th><\/tr><\/thead><tbody><tr><td>2016<\/td><td>$4.9<\/td><\/tr><tr><td>2018<\/td><td>$6.8<\/td><\/tr><tr><td>2020<\/td><td>$9.1<\/td><\/tr><tr><td>2021<\/td><td>$11.9<\/td><\/tr><tr><td>2022<\/td><td>$13.26<\/td><\/tr><\/tbody><\/table><figcaption class=\"wp-element-caption\"><em>Source: <a href=\"https:\/\/www.statista.com\/statistics\/608824\/gamification-market-value-worldwide\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Statista<\/a><\/em><\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Initially, the global gamification market was <strong>worth $4.9 billion in 2016<\/strong>. <sup>[11]<\/sup><\/li>\n\n\n\n<li>It increased up to <strong>$9.1 <\/strong>billion in<strong> 2020<\/strong>. <sup>[11]<\/sup><\/li>\n\n\n\n<li>The global gamification market was <strong>worth $11.9 billion in 2021<\/strong>. <sup>[11]<\/sup><\/li>\n\n\n\n<li>The global gamification market was <strong>worth $13.26 billion in 2022<\/strong>. <sup>[11]<\/sup><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"gamification-in-learning-education-statistics\">Gamification in Learning &amp; Education Statistics<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"427\" src=\"https:\/\/dev.jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-learning-1024x427.jpg\" alt=\"67% of US students like gamification learning experiences\" class=\"wp-image-17111\" srcset=\"https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-learning-1024x427.jpg 1024w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-learning-300x125.jpg 300w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-learning-768x320.jpg 768w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-learning.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Is gamification helping students?&nbsp;<\/em><\/p>\n\n\n\n<p><em>Let\u2019s find out!<\/em><\/p>\n\n\n\n<p>Gamification has been reported to be<strong> linked to a 50%<\/strong> improvement in <strong>student products<\/strong>. <sup>[13]<\/sup><\/p>\n\n\n\n<p><strong>67%<\/strong> of US students like <strong>gamification learning experiences<\/strong>. <sup>[13]<\/sup><\/p>\n\n\n\n<p>It is interesting to note that <strong>about 70% <\/strong>of US students prefer gamification learning over<strong> traditional education methods<\/strong>. <sup>[13]<\/sup><\/p>\n\n\n\n<p><strong>About 75%<\/strong> of<strong> K-8 teachers<\/strong> in the US reported using digital games to instruct and engage students. <sup>[14]<\/sup><\/p>\n\n\n\n<p>In some cases, gamification even reported to improve<strong> student test scores <\/strong>by<strong> 34%<\/strong>. <sup>[15]<\/sup><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"gamification-challenge-statistics\">Gamification Challenge Statistics<\/h2>\n\n\n\n<p><em>Why does gamification fail?<\/em><\/p>\n\n\n\n<p><strong>Poor planning and design<\/strong> led to <strong>80%<\/strong> of workplace gamification <strong>projects failing<\/strong>. <sup>[6]<\/sup><\/p>\n\n\n\n<p><strong>57%<\/strong> of employees said that gamification is only a<strong> trend<\/strong>, while <strong>24%<\/strong> believe it is a <strong>waste of time<\/strong>. <sup>[6]<\/sup><\/p>\n\n\n\n<p><strong>Over 70%<\/strong> of gamification projects failed due to<strong> inadequate application and engagemen<\/strong>t. <sup>[7]<\/sup>&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"gamification-industry-future-trends-and-projections\">Gamification Industry- Future Trends And Projections<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"427\" src=\"https:\/\/dev.jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-marketing-1024x427.jpg\" alt=\"93% of marketers love gamification and will continue to implement it in their campaigns\" class=\"wp-image-17113\" srcset=\"https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-marketing-1024x427.jpg 1024w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-marketing-300x125.jpg 300w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-marketing-768x320.jpg 768w, https:\/\/jobera.com\/resources\/wp-content\/uploads\/2024\/05\/gamification-in-marketing.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The global gamification market has been growing significantly.&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>It is projected that the market will be up to<strong> $58.71 billion by 2027<\/strong>. <sup>[1]<\/sup><\/li>\n\n\n\n<li>And the market can further rise to <strong>$96.3 billion by 2030<\/strong>. <sup>[2]<\/sup><\/li>\n<\/ul>\n\n\n\n<p><em>Use of gamification in marketing has improved sales for many companies.<\/em>&nbsp;<\/p>\n\n\n\n<p><strong>93%<\/strong> of marketers<strong> love gamification<\/strong> and will continue to implement it in their campaigns. <sup>[16]<\/sup><\/p>\n\n\n\n<p><em>New trends in the industry?<\/em><\/p>\n\n\n\n<p><em>Augmented Reality (AR) and Virtual Reality (VR)!!<\/em><\/p>\n\n\n\n<p>Global spending on <strong>AR <\/strong>and<strong> VR technology<\/strong> is projected to reach <strong>$72.8 billion<\/strong> in <strong>2024<\/strong>. <sup>[17]<\/sup><br><br>The spending was<strong> $12 billion<\/strong> in<strong> 2020<\/strong>. <sup>[17]<\/sup><\/p>\n\n\n\n<p>2024 is expected to experience a rise in <strong>mixed-reality environments<\/strong>. <sup>[17]<\/sup><\/p>\n\n\n\n<div class=\"wp-block-columns has-background is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\" style=\"background-color:#fff9ed\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>If you found this article interesting, you might enjoy these too:<\/strong><\/p>\n\n\n<p>[related_posts_by_tax taxonomies=&#8221;category,post_tag&#8221; posts_per_page=&#8221;5&#8243; orderby=&#8221;post_modified&#8221; title=&#8221;&#8221;]<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"fa-qs\">FAQs&nbsp;<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how-effective-is-gamification-in-improving-workplace-productivity\">How effective is gamification in improving workplace productivity?<\/h3>\n\n\n\n<p>Gamification has shown remarkable results in enhancing workplace productivity. Statistics indicate that it can boost company productivity by nearly 50%, with 85% of employees reporting higher engagement when gamification solutions are implemented in their workplace.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"what-are-the-primary-benefits-of-incorporating-gamification-in-the-workplace\">What are the primary benefits of incorporating gamification in the workplace?<\/h3>\n\n\n\n<p>Gamification offers numerous benefits for organizations, including increased employee engagement, improved competitiveness, enhanced learning effectiveness, and higher retention rates.&nbsp;<\/p>\n\n\n\n<p>Additionally, it can boost browsing time on websites, increase interest in the recruiting process, and inspire employees to perform better.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"what-are-the-key-challenges-faced-in-implementing-gamification-projects\">What are the key challenges faced in implementing gamification projects?<\/h3>\n\n\n\n<p>While gamification holds immense potential, its success largely depends on effective planning and design. Unfortunately, poor planning and inadequate engagement strategies have led to the failure of 80% of workplace gamification projects.&nbsp;<\/p>\n\n\n\n<p>Moreover, skepticism among employees about its effectiveness and perceived trendiness can pose challenges.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"how-is-gamification-transforming-the-education-sector\">How is gamification transforming the education sector?<\/h3>\n\n\n\n<p>Gamification has been linked to significant improvements in student performance, with a 50% improvement in student outcomes reported in some cases. A majority of students prefer gamified learning experiences over traditional methods, leading to increased adoption by teachers.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"what-are-the-future-trends-and-projections-for-the-gamification-industry\">What are the future trends and projections for the gamification industry?<\/h3>\n\n\n\n<p>The gamification market is poised for substantial growth, with projections estimating its value to reach $58.71 billion by 2027 and $96.3 billion by 2030.&nbsp;<\/p>\n\n\n\n<p>Emerging technologies like Augmented Reality (AR) and Virtual Reality (VR) are expected to drive this growth, with global spending on AR and VR technology projected to reach $72.8 billion in 2024. These trends indicate a promising future for gamification across various sectors.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"conclusion\">Conclusion<\/h2>\n\n\n\n<p>Gamification continues to redefine the way businesses engage employees, educate students, and drive growth. With its proven effectiveness in enhancing productivity, boosting engagement, and driving positive outcomes, gamification is set to play a pivotal role in shaping the future of work and learning.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"sources\">Sources<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Mordorintelligence.com. <a href=\"https:\/\/www.mordorintelligence.com\/industry-reports\/gamification-market\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Gamification Market Size &amp; Share Analysis &#8211; Growth Trends &amp; Forecasts (2024 &#8211; 2029)<\/a><\/li>\n\n\n\n<li>Global news wire. <a href=\"https:\/\/www.globenewswire.com\/news-release\/2023\/06\/27\/2694983\/0\/en\/Global-Gamification-Industry-Report-2023-Growing-Use-of-Gamification-in-Sales-Marketing-to-Improve-Customer-Engagement-and-Retention.html#:~:text=The%20global%20gamification%20market%20is,is%20driven%20by%20the\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Global Gamification Industry Report<\/a>&nbsp;<\/li>\n\n\n\n<li>Medium. <a href=\"https:\/\/medium.com\/swlh\/how-gamification-in-the-workplace-impacts-employee-productivity-a4e8add048e6\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">How Gamification In The Workplace Impacts Employee Productivity<\/a><\/li>\n\n\n\n<li>TalentLms. <a href=\"https:\/\/www.talentlms.com\/blog\/gamification-survey-results\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">The 2019 Gamification at Work Survey<\/a><\/li>\n\n\n\n<li>elearningindustry.com.<a href=\"https:\/\/elearningindustry.com\/top-gamification-statistics-and-facts-for-2015\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"> Top gamification facts<\/a><\/li>\n\n\n\n<li>Digital Commons. <a href=\"https:\/\/digitalcommons.pepperdine.edu\/cgi\/viewcontent.cgi?article=1676&amp;context=etd\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Employees&#8217; experiences and perceptions of work gamification<\/a><\/li>\n\n\n\n<li>Gitex. <a href=\"https:\/\/blog.gitnux.com\/gamification-statistics\/#:~:text=A%20survey%20conducted%20by%20Gartner,term%20engagement%20and%20inadequate%20implementation.\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Must know gamification statistics<\/a><\/li>\n\n\n\n<li>Storyly. <a href=\"https:\/\/www.storyly.io\/post\/5-stats-that-prove-gamification-boosts-retention\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">5 Stats That Prove Gamification Boosts Retention<\/a><\/li>\n\n\n\n<li>Engage For Success. <a href=\"https:\/\/engageforsuccess.org\/productivity\/how-gamification-positively-impacts-engagement-productivity\/#:~:text=In%20fact%2C%20a%20survey%20by,this%20article%2C%20we%20explore%20how.\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">How gamification positively impacts engagement &amp; productivity<\/a><\/li>\n\n\n\n<li>Forbes. <a href=\"https:\/\/www.forbes.com\/sites\/heidilynnekurter\/2018\/11\/05\/how-gamifying-your-onboarding-will-boost-productivity-and-employee-retention\/?sh=552cc8767887\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">How Gamifying Your Onboarding Will Boost Productivity And Employee Retention<\/a><\/li>\n\n\n\n<li>Statista. <a href=\"https:\/\/www.statista.com\/statistics\/608824\/gamification-market-value-worldwide\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Gamification Market Value Worldwide 2016-2021<\/a><\/li>\n\n\n\n<li>Softtek. <a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10639-022-11548-w\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">70% Of The Companies In The Global 2000 List Already Use Gamification<\/a><\/li>\n\n\n\n<li>Bravon. <a href=\"https:\/\/www.bravon.io\/benefits-of-gamification-in-learning\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Benefits Of Gamification In Learning<\/a><\/li>\n\n\n\n<li>Intuition. <a href=\"https:\/\/www.intuition.com\/learning-via-gamification-latest-data-stats-trends\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Learning Via Gamification: Latest Data, Stats Trends<\/a><\/li>\n\n\n\n<li>Education Week. <a href=\"https:\/\/www.edweek.org\/leadership\/do-digital-games-improve-childrens-math-skills\/2017\/05\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Do Digital Games Improve Children\u2019s Math Skills?<\/a><\/li>\n\n\n\n<li>Optinmonster.<a href=\"https:\/\/optinmonster.com\/gamification-in-marketing\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"> What is gamification marketing?<\/a><\/li>\n\n\n\n<li>Growth Engineering. <a href=\"https:\/\/www.growthengineering.co.uk\/19-gamification-trends-for-2022-2025-top-stats-facts-examples\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Gamification trends<\/a><\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Are you ready to level up your strategy? Did you know 70% of global companies use gamification in some way?\u2026<\/p>\n","protected":false},"author":6,"featured_media":17115,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[209,111],"class_list":["post-17104","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-statistics","tag-gamification","tag-productivity"],"_links":{"self":[{"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/posts\/17104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/comments?post=17104"}],"version-history":[{"count":0,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/posts\/17104\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/media\/17115"}],"wp:attachment":[{"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/media?parent=17104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/categories?post=17104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jobera.com\/resources\/wp-json\/wp\/v2\/tags?post=17104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}