applied
applied21d ago
New

Pipeline Technical Artist

Sunnyvalefull-timemid
DesignTechnical Artist
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Quick Summary

Overview

About the role We are looking for a Pipeline Technical Artist/Technical Director to drive the development of our content pipelines and backends. At Applied, you will be responsible for a lot of the technical development inside Unreal and/or the pipelines associated with it.

Requirements Summary

Experience with Unreal or other real-time engines (e.g. Frostbite, Unity) Houdini experience HLSL/GLSL experience Experience with Machine Learning Computer Science/Software Engineering background Compensation at Applied Intuition for eligible roles…

Technical Tools
cpppythonmachine-learning

About the Role

~1 min read

We are looking for a Pipeline Technical Artist/Technical Director to drive the development of our content pipelines and backends. At Applied, you will be responsible for a lot of the technical development inside Unreal and/or the pipelines associated with it. You will assist the pipelining and unit-testing initiatives for automatically triggering procedural content generation and importing this content into Unreal engine. . This position will join an existing team of talented engineers and technical artists with backgrounds in games, VFX, autonomous systems, and robotics. 

  • Establish content pipelines and standards for others to follow

  • Create an automated pipeline that can with one button click ingest customer data,  run various systems, and create a final package to be used by the client

  • Work with C++ and Python to create flexible pipelines that plug into Houdini and Unreal

  • Establish flexible modular pipelines that are maintainable long term

  • Enforce good Python standards

  • Work with both Object Sim and Unreal to connect features where needed

  • Create tools for artists to work efficiently

  • Assist with the setup and maintenance of a render farm

  • Has 3+ years of experience with Pipeline

  • Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini)

  • Has a solid understanding of Python and game/film pipelines

  • Can work closely with Engineers to create custom logic as required

Nice to Have

~1 min read
  • Experience with Unreal or other real-time engines (e.g. Frostbite, Unity)

  • Houdini experience

  • HLSL/GLSL experience

  • Experience with Machine Learning

  • Computer Science/Software Engineering background

Compensation at Applied Intuition for eligible roles includes base salary, equity, and benefits. Base salary is a single component of the total compensation package, which may also include equity in the form of options and/or restricted stock units, comprehensive health, dental, vision, life and disability insurance coverage, 401k retirement benefits with employer match, learning and wellness stipends, and paid time off. Note that benefits are subject to change and may vary based on jurisdiction of employment.

Applied Intuition pay ranges reflect the minimum and maximum intended target base salary for new hire salaries for the position. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials & certifications, educational attainment, skill level requirements, interview performance, and the level and scope of the position.

Please reference the job posting’s subtitle for where this position will be located. For pay transparency purposes, the base salary range for this full-time position in the location listed is: $173,400 - $232,925 USD annually.

Location & Eligibility

Where is the job
Sunnyvale
On-site at the office
Who can apply
Same as job location

Listing Details

Posted
April 16, 2026
First seen
May 5, 2026
Last seen
May 6, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
19%
Scored at
May 6, 2026

Signal breakdown

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appliedPipeline Technical Artist