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Gameplay Systems Programmer

SwedenSweden·StockholmPermanent Employmentmid
OtherProgrammer
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Quick Summary

Technical Tools
OtherProgrammer
The role
Are you passionate about building the foundational systems and frameworks that the rest of the gameplay is built on? We're seeking an experienced Gameplay Systems Programmer to join our team in Stockholm and play a central role in ensuring that the features and content we create are ready for large-scale multiplayer environments and fine-tuning by our design team. Your work will form the backbone of everything from weapon damage and mission scripting to sophisticated AI and player behavior, directly influencing every moment of gameplay. Your work won't just ship a single feature - it will shape every gameplay feature the team delivers throughout the life of the project.
  • Define the APIs and patterns that gameplay programmers and designers use
  • Integrate and optimize various engine and middleware solutions, collaborating closely with programmers across different disciplines and teams to realize the gameplay vision
  • Refactor existing solutions and transform prototyped features into production-ready systems
  • Build and support the creation of internal tools that enhance developer workflows and overall team efficiency for gameplay creation
  • Set performance budgets and profile gameplay code at scale
  • Mentor team members on system design and review architecture
  • Excellent proficiency in C++ programming
  • Strong understanding and practical application of debugging techniques within a game engine environment
  • Proven experience designing and implementing data architectures for large-scale software projects involving multiple programmers
  • Experience implementing data architecture specifically for game engines
  • Deep understanding of gameplay mechanics and the ability to translate design concepts into robust code
  • Knowledge of the Unreal Gameplay Framework, experience designing APIs used by other programmers, strong replication/networking literacy, and familiarity with data-driven design patterns
  • Experience with Unreal Engine’s Gameplay Ability System (GAS)
  • Experience with various game engine subsystems (e.g., AI, physics, animation, and UI)
  • Experience working in a live-service game environment, particularly with content updates and feature rollouts
  • A strong passion for games and a solid understanding of gameplay mechanics across various genres
  • Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
     
    The Stockholm location
    Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
     
    Our values
    At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
     
    How to apply
    To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
     
    At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

    Location & Eligibility

    Where is the job
    Stockholm, Sweden
    Hybrid — some on-site time required
    Who can apply
    SE

    Listing Details

    Posted
    May 20, 2026
    First seen
    May 20, 2026
    Last seen
    May 20, 2026

    Posting Health

    Days active
    0
    Repost count
    0
    Trust Level
    62%
    Scored at
    May 20, 2026

    Signal breakdown

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    Gameplay Systems Programmer