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Cwsc3h ago
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Senior UX Interface Designer

United StatesUnited States·Falls ChurchRemoteFull-timesenior
OtherDesigner
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Quick Summary

Requirements Summary

safe areas, platform-specific scroll physics, gesture models, and native component behavior Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess imp

Technical Tools
OtherDesigner

We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints.

 

This role owns the Presentation Layer — how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption.

 

This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must.

Responsibilities

~1 min read
  • Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish
  • Ensure the product reads as a premium consumer tool — not a clinical health app, generic fitness tracker, or scaled-up spreadsheet
  • Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system
  • Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation
  • Design the identity recoloring moment in onboarding as the signature emotional beat of the product — a real-time ambient palette transition that feels intentional, earned, and beautiful
  • Ensure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layer
  • Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes
  • Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent — not a generic gamification model
  • Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals
  • Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states
  • Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes
  • Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data
  • Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant — not dense, clinical, or overwhelming
  • Design the dashboard priority engine as the product's daily engagement surface — one that feels like a coach, not a notification list
  • Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere)
Ensure a unified visual and interaction experience across iOS, Android, and Web — respecting platform-specific behaviors without fracturing the design system
  • 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company
  • Understanding of color as a functional system communicating status, identity, causality, and trust
  • Proficiency in Figma or equivalent — component libraries, auto-layout, design tokens, prototyping, and developer handoff
  • Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation
  • Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly

Requirements

~2 min read
  • Experience designing for health, fitness, performance, or biomarker applications
  • Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces
  • Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior
  • Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent
  • Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression
  • Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management
  • Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together
  • Applicable certifications are a plus
    • Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity
    • This position is a remote work from home role

    Computer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations.

    Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at hr@cwsc.com.

    Location & Eligibility

    Where is the job
    Falls Church, United States
    Remote within one country
    Who can apply
    US

    Listing Details

    Posted
    July 21, 2026
    First seen
    July 21, 2026
    Last seen
    July 21, 2026

    Posting Health

    Days active
    0
    Repost count
    0
    Trust Level
    68%
    Scored at
    July 21, 2026

    Signal breakdown

    freshnesssource trustcontent trustemployer trust
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    Senior UX Interface Designer