Technical Animator
Quick Summary
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic,
We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!
**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.
-
Rig characters, creatures and props that adhere to all the animation needs.
-
Export, import and assemble animations in Unity.
-
Create State Machine and Blend Trees in Unity.
-
Augment and maintain the animation pipeline.
-
Propose or create tools to automate the animation pipeline.
-
Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
-
Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
-
Embellish story scenes with high quality FX using particles or shaders in Unity.
-
Setup and maintain cloth simulation pipelines.
-
Able to maintain clean and organized work files.
-
A minimum of 5 years of experience rigging characters and props using Maya.
-
A minimum of 3 years of experience animating characters using Maya.
-
Master of Unity, with emphasis on anything animation and rigging related.
-
Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
-
Excellent understanding of human and animal anatomy.
-
Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
-
Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
-
Experience with Unity particle systems.
-
Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
-
Excellent grasp of the English language.
- Able to be onsite 5x a week.
-
Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
-
Experience in creating animated shaders.
-
Film animation experience.
-
A passion for games!
Location & Eligibility
Listing Details
- Posted
- August 19, 2026
- First seen
- August 19, 2026
- Last seen
- August 19, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 60%
- Scored at
- August 19, 2026
Signal breakdown
Please let Jamcity know you found this job on Jobera.
3 other jobs at Jamcity
View all →Explore open roles at Jamcity.
Similar Technical Animator jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.