level
level17d ago
New

Animator

Aucklandfull-timemid
DesignAnimator
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Quick Summary

Overview

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they…

Key Responsibilities

Work with the Art Director to execute and maintain the visual style of our games, ensuring cohesive artistic direction across all assets.

Requirements Summary

Experience with animation state machines and blend spaces. Experience with Godot, Unreal Engine, Unity, or a comparable game engine and its art pipeline. Character rigging experience, including familiarity with tools such as mGear.

Technical Tools
DesignAnimator

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is seeking a talented and experienced Animator to join our creative team. The ideal candidate will have a strong background in hand-keyed animation and expertise working with a production game engine (Unreal, Unity, FrostBite, CoD Engine, etc.).

Responsibilities

~1 min read
  • Work with the Art Director to execute and maintain the visual style of our games, ensuring cohesive artistic direction across all assets.

  • Create high-quality keyframe animations for characters, creatures, and assets for use in gameplay mechanics and cinematics.

  • Collaborate with designers, artists, and engineers to integrate animations seamlessly into projects.

  • Be comfortable working across different animation styles, while exploring new techniques and pushing creative boundaries.

  • Participate in feedback sessions, offering and receiving constructive critique, and iterating on animations to ensure they meet project quality and creative standards.

  • Thrive in a dynamic production environment - adapting to shifting priorities, adopting new tools and pipelines, and embracing feedback as part of an iterative development process.

  • Contribute creatively beyond assigned tasks, suggesting new assets and ideas that serve the project’s style and vision.

Requirements

~1 min read
  • 8+ years of experience working in fully hand-keyed animation techniques.

  • Exceptional eye for detail and the ability to create polished, high-quality animations that serve both artistic and gameplay needs.

  • Extensive experience with 3D animation software is essential - we work exclusively in Maya, though candidates from other software backgrounds are encouraged to apply.

  • Strong foundation in animation fundamentals - weight, timing, and locomotion - along with a solid understanding of production pipelines.

  • Strong communicator and collaborator, with sharp creative problem-solving skills and the ability to work autonomously when needed.

  • Comfortable coordinating across departments including modelling, rigging, design, engineering, audio, and VFX.

Nice to Have

~1 min read
  • Experience with animation state machines and blend spaces.

  • Experience with Godot, Unreal Engine, Unity, or a comparable game engine and its art pipeline.

  • Character rigging experience, including familiarity with tools such as mGear.

  • Scripting or tool development experience.

Location & Eligibility

Where is the job
Auckland
On-site at the office
Who can apply
Same as job location

Listing Details

Posted
April 21, 2026
First seen
May 7, 2026
Last seen
May 7, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
19%
Scored at
May 7, 2026

Signal breakdown

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levelAnimator