level
level16d ago
New

Staff Software Engineer

Aucklandfull-timelead
Software EngineerSoftware Engineering
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Quick Summary

Overview

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they…

Key Responsibilities

Architect Core Game Systems: Design, develop, and lead the implementation of major systems and foundational technologies for our games. Define Technical Strategy in Ambiguity: Navigate complex game development challenges and technical unknowns.

Requirements Summary

10+ years of professional software engineering experience, with at least 5 years in game development. Multiple shipped commercial game titles with demonstrable contributions to core engine systems or foundational architecture.

Technical Tools
cppcsharpperformance-optimizationtechnical-writing

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

As a Staff Software Engineer, you will be a pivotal technical leader, architecting and driving the development of the core technologies and systems underpinning our games. Operating with significant autonomy in a dynamic development environment, you'll tackle complex, often ambiguous challenges crucial to delivering high-quality, performant, and engaging games.

Responsibilities

~1 min read

Requirements

~1 min read
  • Extensive, expert-level development experience using C/C++/C#, demonstrating mastery in building complex, performant, real-time systems.

  • Significant experience architecting and developing core systems for complex, interactive applications.

  • Deep proficiency with real-time engines, including experience modifying or extending engine systems to suit unique application needs.

  • Demonstrated ability to design, document, and implement complex, scalable, and maintainable software architectures, especially in new or evolving domains.

  • Proven track record of thriving in fast-paced, ambiguous environments. Ability to define technical direction, make critical decisions with incomplete information, and lead projects with significant scope from inception.

  • Exceptional ability to communicate complex technical ideas clearly and collaborate effectively with diverse teams (technical and non-technical) in a dynamic, potentially remote setting.

  • Ability and willingness to mentor other engineers and contribute positively to team growth and culture.

Nice to Have

~1 min read
  • 10+ years of professional software engineering experience, with at least 5 years in game development.

  • Multiple shipped commercial game titles with demonstrable contributions to core engine systems or foundational architecture.

  • Contributions to game development communities, GDC talks, published technical writing, or open-source projects.

  • Experience working across distributed studios in multiple time zones with asynchronous collaboration workflows.

Location & Eligibility

Where is the job
Auckland
On-site at the office
Who can apply
Same as job location

Listing Details

Posted
April 22, 2026
First seen
May 7, 2026
Last seen
May 7, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
19%
Scored at
May 7, 2026

Signal breakdown

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levelStaff Software Engineer