Limitbreak13mo ago
シニアVFXアーティスト Senior VFX Artist (Japan)
Tokyo · TokyoContractsenior
OtherVfx Vfx Artist
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Quick Summary
Key Responsibilities
● Work closely with the Art Director and Concept Art to drive the creation of high quality VFX simulations, textures, and materials ● Establish process, standards, documentation,
Requirements Summary
● Passion for iterative design and peer-to-peer culture. ● 5-7 years of professional experience VFX and leading teams ● Excellent understanding of timing, motion,
Technical Tools
OtherVfx Vfx Artist
シニアVFXアーティスト
Location: Tokyo, Japan
私たちについて
Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。
Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。
Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。
業務内容
● 新作タイトルにおけるVFXスタイルを確立し、制作プロセスを構築・運用
● アートディレクターやコンセプトアートと連携し、高品質なシミュレーション、テクスチャ、マテリアルの作成を主導
● 社内外のVFXチームのタスク管理、スケジュール調整、育成、ドキュメントの作成
● エンジニアやテクニカルアートと協力し、VFX制作パイプラインを構築・改善
● ツールやゲーム内でのトラブルシューティングの対応
応募条件
● VFX制作およびチームリーダーとしての実務経験(5〜7年程度)
● タイミング、モーション、ボリューム保存に関する深い理解
● 業界標準のDCCツール(Maya、Houdini、Photoshop等)を用いたアセット制作の習熟
● 近代的なゲームエンジン(Unreal Engine、Unity、または独自エンジン)の実務経験
● 最適化されたコンテンツ制作のための、パフォーマンス予算や技術的制約に関する確かな理解
● 部門を横断した高い連携能力、およびリモート環境でのチーム管理能力
歓迎スキル
● メモリやパフォーマンスを考慮した、アセットのプロファイリングおよび最適化の経験
● リアルタイムレンダリング技術や、アセット制作ツール全般への幅広い関心
● プロシージャル(手続き型)によるコンテンツ制作の経験
求める人物像
● ゼロからVFXスタイルやワークフローを構築することに意欲的な方
● 反復的なデザインや、仲間との対等な文化を大切にできる方
● 技術的な制約の中で、視覚的なクオリティを最大化するための解決策を模索できる方
● 組織的かつ計画的にチームを動かせる方
Senior VFX Artist
Location: Tokyo, Japan
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.
Limit Break founded by global industry leaders in mobile gaming, We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, crypto currency, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The total crypto market capitalization increased by 25 times in a single year. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of future and Gaming is leading the way.
About the Role:
Limit Break is looking for a Senior VFX Artist to establish and maintain our VFX style and creation process on our upcoming game. This role will involve working heavily with a variety of other departments to achieve visual fidelity while adhering to technical and design constraints required for the desired platform. This position is an opportunity to build a team, and execute your vision for building a new VFX style and authoring pipeline.
Responsibilities:
● Work closely with the Art Director and Concept Art to drive the creation of high quality VFX simulations, textures, and materials
● Establish process, standards, documentation, and training
● Ensure that VFX art assets are built to high technical and efficiency standards
● Task and manage a team, both internal and with external
● Collaborate with Production to organize, schedule, and manage the VFX team's daily activities
● Partner with Engineering and Technical Art to build and improve the VFX art pipeline
● Troubleshoot a wide variety of issues in DCC tools and in game
Qualifications:
● Passion for iterative design and peer-to-peer culture.
● 5-7 years of professional experience VFX and leading teams
● Excellent understanding of timing, motion, and volume preservation
● Mastery of modern asset generation techniques in industry standard DCC tools (Maya/Houdini, Photoshop, etc)
● A solid understanding of performance budgets, and other technical requirements for building optimized content
● Strong organizational and communication skills, both written and verbal
● Experience managing and collaborating with a team working remotely
● Extensive experience collaborating with other departments, artists, designers, and programmers
● Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
A plus:
● Experience profiling and optimizing art assets for memory and performance considerations.
● Broad interest in real-time rendering technologies and art asset creation tools
● Experience with procedurally created or generated content
Listing Details
- Posted
- March 25, 2025
- First seen
- March 26, 2026
- Last seen
- April 23, 2026
Posting Health
- Days active
- 27
- Repost count
- 0
- Trust Level
- 23%
- Scored at
- April 23, 2026
Signal breakdown
freshnesssource trustcontent trustemployer trust
External application · ~5 min on Limitbreak's site
Please let Limitbreak know you found this job on Jobera.
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