Contract Technical Cinematic Designer
Quick Summary
Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.. Collaborate with narrative, animation, gameplay, level design,
3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects. Expert proficiency with Unreal Engine and Level Sequences.
Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.
Responsibilities
~1 min read- →Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions..
- →Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
- →Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
- →Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
- →Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
- →Work with audio teams to sync VO, SFX, and music with cinematic sequences.
- →Provide technical mentorship and documentation for cinematic workflows and tools.
Requirements:
- →3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
- →Expert proficiency with Unreal Engine and Level Sequences.
- →Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
- →Demonstrated ability to create visually compelling cinematic sequences in-engine.
- →Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
- →Excellent communication and cross-disciplinary collaboration skills.
- →A strong portfolio or reel showcasing cinematic work in Unreal Engine.
Requirements
~1 min read- Strong grasp of cinematography principles and camera direction.
- Familiarity with performance capture workflows and facial animation systems.
- Passion for storytelling and a deep understanding of game narrative design.
- Proficiency with setting up scenes and exporting animations from Maya.
- Experience with version control systems such as Perforce or Git.
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Location & Eligibility
Listing Details
- Posted
- June 2, 2026
- First seen
- June 2, 2026
- Last seen
- June 2, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 60%
- Scored at
- June 2, 2026
Signal breakdown
Please let Mobentertainment know you found this job on Jobera.
3 other jobs at Mobentertainment
View all →Explore open roles at Mobentertainment.
Similar Designer jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.