4mo ago
$225K – $250K • Offers Equity/yr

Head of Design

United StatesUnited States·New Yorkfull-timeexecutive
DesignDesign Manager
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Quick Summary

Key Responsibilities

typography, color, motion, iconography, illustration,

Requirements Summary

We care about outcomes, not theatrics We move quickly and learn constantly We speak the truth early We protect focus We hold a high bar for craft and quality We're small, intense, collaborative,

Technical Tools
DesignDesign Manager

Somethings is building the first social wellness platform for teens — a place where a teen can form a real relationship with a mentor who gets them, sticks with them, and helps them get better.

25 million teens in the U.S. are struggling with their mental health. Every one of the thousands of teens who downloads Somethings is struggling. Our job is to make sure they don't just show up — they stay, connect with real humans who care deeply about them, and get the support they need to thrive.

We're backed by General Catalyst and world-class healthcare + consumer investors, and we're growing like crazy — in 2025 we grew 1100%, raised our $15M Series A, and are on track to 5x in 2026.

If you want to be part of the generationally defining company in mental health, welcome home.

We're looking for a Head of Design to lead all design ownership at Somethings — from strategy and brand identity all the way through to implementation and craft.

This is the most senior design role at the company. You will report directly to the CEO and own design across every surface: our teen mobile experience, mentor web platform, clinical tooling, and brand.

This role is equal parts visionary and builder:

You will define what Somethings looks and feels like — and then make it real.

For the first six months, this role is heavily IC — building the design system, setting the craft standard, and doing the foundational design work alongside the team. Over time, it shifts toward team leadership: hiring, coaching, and scaling a world-class design function of 3–5 designers.

This is not a "manage from above" leadership role. It is a player–coach at the highest level — someone who can set the strategic direction and then sit down and build it.

Responsibilities

~1 min read

  • Define and evolve a unified design vision that spans mobile, web, and brand

  • Translate company strategy into a clear design roadmap

  • Establish design as a first-class input in every product and business decision

  • Represent design in executive and investor conversations

  • Create a scalable, well-governed design system — tokens, components, patterns, documentation

  • Define the visual language of Somethings: typography, color, motion, iconography, illustration, tone

  • Ensure every surface — from the teen onboarding flow to the mentor dashboard to pitch decks — reflects the same cohesive identity

  • Work closely with engineering to ensure the system lives in code, not just Figma

  • Set and uphold the quality bar across mobile, web, and clinical experiences

  • Review work in progress, give direct and constructive feedback, and model great design thinking

  • Ensure that shipped product matches intended design quality — working through delivery, not just handing off

  • Bring emotional intelligence to every surface: designing for belonging, trust, and care, not just usability

  • Manage a growing team of 3–5 designers, including mobile and web leads

  • Create clarity, remove blockers, and build a culture of high craft and high agency

  • Hire great designers — define what great looks like and build a pipeline

  • Create the conditions for your team to do the best design work of their careers

  • Work directly with product, engineering, clinical operations, and growth

  • Partner with the CEO on brand, investor materials, and company narrative

  • Help enterprise health plan partners understand and trust our platform through design quality

  • Bring user insight into every conversation — ground strategy in what teens and mentors actually need

Requirements

~1 min read
  • Remote considered for truly exceptional candidates.

  • Output-driven culture with flexibility where it supports life and excellence.

  • What We Offer

    ~1 min read
    ✓💰 The annual salary range for this position is $225,000–$250,000.
    ✓📈 Significant equity compensation, reflecting your foundational role and impact.
    ✓🏥 Comprehensive health insurance coverage.
    ✓🎯 Full ownership of design strategy, brand, and team building.
    ✓🎉 Unlimited days off.

    At Somethings, we're committed to building a workplace where diversity is not just welcomed, it's celebrated. We believe that innovation thrives on teams where everyone can be their authentic selves, bringing unique perspectives and backgrounds to the table. We are proud to be an Equal Opportunity Employer. This means all qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Our commitment to inclusivity is woven into the fabric of our corporate culture, ensuring everyone has the opportunity to succeed, learn, and grow with us.

    Location & Eligibility

    Where is the job
    New York, United States
    Hybrid — some on-site time required
    Who can apply
    US

    Listing Details

    Posted
    May 11, 2026
    First seen
    September 25, 2026
    Last seen
    October 5, 2026

    Posting Health

    Days active
    10
    Repost count
    0
    Trust Level
    34%
    Scored at
    October 6, 2026

    Signal breakdown

    freshnesssource trustcontent trustemployer trust
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    Head of Design$225K – $250K • Offers Equity