Quick Summary
composition, storytelling through props, decals, and scene staging. Work inside the engine to build and polish level art on a daily basis. Ensure technical performance (LODs, draw calls,
Your own environment modeling Your set dressing work Technical Skills Strong modeling skills (Maya, Blender, 3ds Max). Game engine proficiency: Unreal 5 or Unity. PBR, texture creation (Substance),
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Responsibilities
~1 min read- →Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
- →Help develop our current team by sharing knowledge, techniques, and best practices.
- →Model environment assets (modular pieces, props, terrain elements, hero assets).
- →Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
- →Work inside the engine to build and polish level art on a daily basis.
- →Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
- →Proactively fill gaps in modular kits with your own high-quality models.
- →Review team members' work constructively.
- You want to model and dress environments, not just direct others.
- You lead by doing. The team respects you because they see you in the trenches.
- You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
~1 min read- 5+ years in environment art / level art for games.
- Strong portfolio showing both:
- Your own environment modeling
- Your set dressing work
- Technical Skills
- Strong modeling skills (Maya, Blender, 3ds Max).
- Game engine proficiency: Unreal 5 or Unity.
- PBR, texture creation (Substance), and optimization.
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- April 13, 2026
- First seen
- September 28, 2026
- Last seen
- September 28, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 22%
- Scored at
- September 28, 2026
Signal breakdown
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