5mo ago
New

Lead Level Artist

SerbiaSerbia·BelgradeFull-timelead
OtherLead
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Quick Summary

Key Responsibilities

composition, storytelling through props, decals, and scene staging. Work inside the engine to build and polish level art on a daily basis. Ensure technical performance (LODs, draw calls,

Requirements Summary

Your own environment modeling Your set dressing work Technical Skills Strong modeling skills (Maya, Blender, 3ds Max). Game engine proficiency: Unreal 5 or Unity. PBR, texture creation (Substance),

Technical Tools
OtherLead

We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..

We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.

This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.

Responsibilities

~1 min read
  • →Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
  • →Help develop our current team by sharing knowledge, techniques, and best practices.
  • →Model environment assets (modular pieces, props, terrain elements, hero assets).
  • →Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
  • →Work inside the engine to build and polish level art on a daily basis.
  • →Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
  • →Proactively fill gaps in modular kits with your own high-quality models.
  • →Review team members' work constructively.

  • You want to model and dress environments, not just direct others.
  • You lead by doing. The team respects you because they see you in the trenches.
  • You are excited about helping a team grow, not just doing your own work in isolation.

Requirements

~1 min read
  • 5+ years in environment art / level art for games.
  • Strong portfolio showing both:
  • Your own environment modeling
  • Your set dressing work
  • Technical Skills
  • Strong modeling skills (Maya, Blender, 3ds Max).
  • Game engine proficiency: Unreal 5 or Unity.
  • PBR, texture creation (Substance), and optimization.

What We Offer

~1 min read
✓Working with an international team of world-class professionals on exciting and challenging projects
✓Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
✓Medical Care package
✓Sensibly flexible working hours
✓Breakfasts, snacks and fruits available during the day, tea and coffee machines

Location & Eligibility

Where is the job
Belgrade, Serbia
On-site at the office

Listing Details

Posted
April 13, 2026
First seen
September 28, 2026
Last seen
September 28, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
22%
Scored at
September 28, 2026

Signal breakdown

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Lead Level Artist