Product Manager (Remote US)
Quick Summary
Own the product strategy and execution for the ecosystem surfaces: home, sharing, creative profiles, follow and discovery mechanics, logged-out web landing pages, and paiement flows.
Around 5 years of product management experience in a consumer, social, or creator-facing environment. A strong design eye. You think in flows and details.
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
We're building something new at Splice, a product at the intersection of creativity and technology, designed to unlock a new kind of experience for music makers. As Product Manager, you will own the full ecosystem around this new creative experience: how creators share what they make, how their identity shows up on the platform, how new users discover the app and decide to stay, and how the web experience turns visitors into active creators.
These surfaces are not secondary. They are what turns a great creative tool into a creative community.
You will own the ecosystem layer end to end: sharing mechanics, creative profiles, social features, landing pages to drive awareness, and the monetization UX that sits between free and paid. Your job is to make sure that what gets built outside the app is as intentional and polished as what gets built inside it.
This is a hands-on execution role. You will run discovery with creators, partner tightly with design, drive delivery with engineering, and own web and mobile business metrics.
Responsibilities
~1 min read- →Own the product strategy and execution for the ecosystem surfaces: home, sharing, creative profiles, follow and discovery mechanics, logged-out web landing pages, and paiement flows.
- →Run a continuous discovery loop: user interviews, session replays, usability tests, focused on the moments that happen before and after the core creative experience.
- →Partner closely with design to shape flows from first concept through to shipped experience. You have a strong enough design eye to catch what is off before it reaches engineering.
- →Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the quality bar.
- →Track performance across your surfaces using our analytics platform, own event instrumentation, and use data to make sharp prioritization calls.
- →Shape the product side of growth: identify the funnel gaps, propose the experiments, and surface the changes that move the needle.
- →Use modern tools: AI assistants, research synthesizers, internal tooling, as a core part of how you work.
Requirements
~1 min read- Around 5 years of product management experience in a consumer, social, or creator-facing environment.
- A strong design eye. You think in flows and details. You notice when something feels off and can articulate why.
- Experience owning web or social product surfaces: profiles, sharing, discovery, onboarding, or growth mechanics.
- Hands-on UXR experience: you have recruited participants, run interviews, synthesized findings, and turned them into a prioritized direction.
- Comfort owning delivery directly with engineers, from scoping through to shipping and monitoring.
- Metrics fluency: you are comfortable with funnel analysis, product analytics, and event tracking platforms like Amplitude.
- High agency and strong judgment. You identify what needs to happen and move on it without being told.
Nice to Have
~1 min read- Experience with growth funnels, onboarding optimization, or lifecycle engagement.
- Familiarity with monetization UX: paywall design, free-to-paid conversion, pricing page mechanics.
- Background in music, creative tools, or the broader creator economy.
- Exposure to AI-assisted workflows for research synthesis, spec writing, or discovery.
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- June 24, 2026
- First seen
- June 25, 2026
- Last seen
- June 25, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- June 25, 2026
Signal breakdown

We're creating a new way to make music. We’re building a creative ecosystem for music producers.
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