Senior Game Unity Developer (Playable Ads) - (Based in HCMC)
Quick Summary
PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems. Soft skills: We are looking for a teammate who is hardworking,
Explore and expand playable ad development beyond Unity/Luna by evaluating and implementing web-based approaches such as Cocos Creator, Phaser or PixiJS with TypeScript/JavaScript.
Design reusable, modular and data-driven playable templates that support rapid asset, level, theme and endcard customization without rewriting core gameplay logic.
Build automation-ready workflows for asset replacement, level/config generation, batch variant creation, build packaging, preview generation and technical QA across playable ad networks.
Develop and maintain lightweight HTML5 playable builds using web tooling such as Node.js/npm and Webpack, Vite or equivalent bundlers, while optimizing asset size, runtime performance and responsive behavior.
Integrate lifecycle, CTA and custom tracking events for A/B testing, and troubleshoot platform, SDK and ad-network-specific issues.
Lead technical explorations, code reviews and documentation standards, and mentor other playable developers on multi-stack development, performance optimization and automation.
Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow.
Strong experience with at least one web game/playable framework, such as Cocos Creator, Phaser or PixiJS, using TypeScript and/or JavaScript.
Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input and device orientation.
Experience with Node.js/npm, Webpack, Vite or equivalent tooling for bundling and shipping lightweight HTML5 builds.
Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production.
Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA or publishing workflows.
Strong knowledge of performance and build-size optimization, including image/audio compression, texture atlases, minification and runtime profiling.
Experience integrating SDKs, CTA/lifecycle events, analytics or ad-network-specific requirements is highly valued.
Able to use Python, JavaScript/TypeScript or shell scripting to automate repetitive development and production tasks.
Strong plus: PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems.
Location & Eligibility
Listing Details
- Posted
- August 31, 2026
- First seen
- August 31, 2026
- Last seen
- August 31, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 67%
- Scored at
- August 31, 2026
Signal breakdown
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