Bhvr6mo ago
Principal Technical Animator - Blight:Survival | Animateur ·rice Technique Principal·e - Blight: Survival
OtherTechnical Animator
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Quick Summary
Overview
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms.
Technical Tools
python
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.
You’ll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.
Location & Eligibility
Where is the job
Montreal, Canada
Hybrid — some on-site time required
Who can apply
CA
Listed under
Canada
Listing Details
- Posted
- November 6, 2025
- First seen
- March 26, 2026
- Last seen
- May 13, 2026
Posting Health
- Days active
- 48
- Repost count
- 0
- Trust Level
- 25%
- Scored at
- May 13, 2026
Signal breakdown
freshnesssource trustcontent trustemployer trust
External application · ~5 min on Bhvr's site
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