Contract Character Artist
Quick Summary
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.
We're looking for a talented Character Artist to join our growing art team. In this role, you'll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe.
3+ years of professional experience as a character artist in games, film, or animation Strong portfolio demonstrating stylized and/or creature character work Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter Solid…
We're looking for a talented Character Artist to join our growing art team. In this role, you'll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe. You'll work closely with art direction, narrative, and animation to bring creatures, antagonists, and companions to life.
Responsibilities
~1 min read- →Concept, model, texture, and polish high-quality 3D characters for games and animated content
- →Collaborate with the Art Director to develop characters that fit the established visual language and tone
- →Create detailed character sheets, breakdowns, and reference packages for internal and external teams
- →Work with riggers and animators to ensure characters are built to deformation and performance specs
- →Iterate rapidly on designs based on feedback from leads and creative directors
- →Maintain consistency across the roster of characters within a project
- →Contribute to developing and documenting character art pipelines and best practices
Requirements
~1 min read- 3+ years of professional experience as a character artist in games, film, or animation
- Strong portfolio demonstrating stylized and/or creature character work
- Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
- Solid understanding of anatomy, form, silhouette, and color theory
- Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
- Ability to give and receive constructive feedback in a collaborative environment
- Strong communication skills and the ability to work in a fast-paced indie setting
Nice to Have
~1 min read- Experience in the horror, dark fantasy, or toy-aesthetic art genres
- Familiarity with Unreal Engine 5
- Background in concept art or 2D illustration
- Experience working on stylized or IP-driven properties
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- May 13, 2026
- First seen
- May 14, 2026
- Last seen
- May 14, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 67%
- Scored at
- May 14, 2026
Signal breakdown
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