Senior Lighting Artist
Quick Summary
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.
We're looking for a Senior Lighting Artist to join the Poppy Playtime team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience.
10+ years of games industry experience with at least three shipped titles Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline Strong understanding of real-world lighting, photography, and cinematography principles Proven…
Mob Entertainment is the indie studio behind Poppy Playtime, the iconic horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and lighting is at the heart of that experience.
We're looking for a Senior Lighting Artist to join the Poppy Playtime team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience. From flickering factory floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each chapter to life.
Responsibilities
~1 min read- →Design and implement optimized baked-lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
- →Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter
- →Develop and maintain lighting standards, style guides, and best-practice documentation for the team
- →Optimize lighting setups for performance across target platforms without sacrificing visual quality
- →Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration
- →Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats
- →Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5
- →Participate in art reviews and actively engage in cross-discipline critique sessions
Requirements
~1 min read- 10+ years of games industry experience with at least three shipped titles
- Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline
- Strong understanding of real-world lighting, photography, and cinematography principles
- Proven ability to create horror, suspense, or atmospheric lighting styles
- Experience optimizing lighting for real-time performance on PC and console
- Solid communication and collaboration skills in a remote-first environment
Nice to Have
- Familiarity with the Poppy Playtime universe and its visual language
- Experience with dynamic lighting and scripted cinematic sequences
- Background in Environment Art or Cinematics
- Knowledge of color theory and LUT pipeline for semi-stylized, PBR games
- Experience mentoring or leading a lighting team
- Passion for the horror genre and atmospheric storytelling
#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
Location & Eligibility
Listing Details
- Posted
- May 7, 2026
- First seen
- May 7, 2026
- Last seen
- May 8, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 67%
- Scored at
- May 7, 2026
Signal breakdown
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