New

Level Designer (Unannounced Project)

DesignLevel Designer
0 views0 saves0 applied

Quick Summary

Key Responsibilities

Designing and iterating open-world locations, from early greyboxes to final layouts, Creating natural environments and different biomes that support exploration,

Technical Tools
DesignLevel Designer

We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.

You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.

This position requires working in a hybrid model in our Warsaw office.

Responsibilities

~1 min read
  • →

    Designing and iterating open-world locations, from early greyboxes to final layouts,

  • →

    Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal,

  • →

    Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges,

  • →

    Building varied locations using modular and scalable solutions,

  • →

    Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems,

  • →

    Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.

  • Strong greyboxing and prototyping skills,

  • Ability to think systemically and work with modular, set-based design,

  • Good understanding of pacing, scale, composition, sightlines and player navigation,

  • Proactive approach to design, research and problem solving,

  • Good understanding of technical constraints related to large environments,

  • Good communication and collaboration skills.

  • Fluent English.

  • Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.

    Nice to Have

    ~1 min read
    • Experience prototyping simple 3D assets in Blender or similar software.

    • Basic Level Art skills, including working with modular kits, materials, collision and asset placement,

    What We Offer

    ~1 min read
    • psychological support/care

    • private medical package

    • Multisport

    • team training budget

    • in-office library

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    Location & Eligibility

    Where is the job
    Poland
    On-site within the country
    Who can apply
    PL

    Listing Details

    First seen
    October 9, 2026
    Last seen
    October 9, 2026

    Posting Health

    Days active
    0
    Repost count
    0
    Trust Level
    56%
    Scored at
    October 9, 2026

    Signal breakdown

    freshnesssource trustcontent trustemployer trust
    Newsletter

    Stay ahead of the market

    Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.

    A
    B
    C
    D
    Join 12,000+ marketers

    No spam. Unsubscribe at any time.

    Level Designer (Unannounced Project)