3mo ago
New

Senior Rendering Engineer

USUS·RaleighRemotesenior
OtherRendering Engineer
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Quick Summary

Key Responsibilities

Own the technical vision and architecture for the entire rendering pipeline, making high-stakes tradeoffs between visual fidelity, performance,

Requirements Summary

7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field,

Technical Tools
OtherRendering Engineer

Responsibilities

~2 min read
  • →Own the technical vision and architecture for the entire rendering pipeline, making high-stakes tradeoffs between visual fidelity, performance, and platform constraints that shape the project's creative direction
  • →Set the technical bar for advanced rendering techniques -- global illumination, ray tracing, physically-based shading, post-processing, and VFX integration -- evaluating academic and industry research and determining what translates to shippable, production-ready features
  • →Partner closely with Art and Technical Art leadership to define material workflows, lighting standards, and asset pipelines, directly shaping how the project balances visual ambition against hardware reality
  • →Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • →Design, implement, and optimize rendering systems including lighting, geometry, materials, shaders, and post-processing pipelines
  • →Represent the studio's rendering technology point of view externally and internally -- evaluating emerging API's, hardware capabilities, and platform-specific features, and building the case for adoption where it serves project goals.
  • →Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
  • →Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • →Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • →Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • →Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • →Perform all other duties as assigned

Requirements

~1 min read
  • 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Demonstrated experience owning rendering architecture end-to-end -- not just implementing features, but making and defending the foundation technical decisions a team builds on
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Mastery of c++ and shader languages (HLSL,GLSL, WGSL) with a track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale
  • Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Location & Eligibility

Where is the job
Raleigh, US
Remote within one country

Listing Details

Posted
June 19, 2026
First seen
October 3, 2026
Last seen
October 3, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
29%
Scored at
October 3, 2026

Signal breakdown

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Senior Rendering Engineer