Senior UI / UX Designer

United KingdomUnited KingdomRemoteFull-timesenior
DesignProduct Designer
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Quick Summary

Key Responsibilities

flows, information architecture, interaction and layout Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use Produce wireframes,

Requirements Summary

flows, information architecture, interaction and layout Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use Produce wireframes,

Technical Tools
DesignProduct Designer

Above all, we’re looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It’s easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn’t mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.

If you can make something rich for experts, welcoming to newcomers and a joy to use, you’re who we’re looking for.

In order of priority, the skills we're looking for are:

  1. UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
  2. Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
  3. Graphic Design - A strong visual sense is a bonus rather than a requirement 

Responsibilities

~2 min read
  • Own the UX across the game's core systems: flows, information architecture, interaction and layout
  • Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
  • Produce wireframes, prototypes and mock-ups and take them through to final implementation
  • Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
  • Define and maintain a UI design system that the team and external vendors can build to
  • Direct outsourced graphic designers on iconography, colour and visual polish
  • Run playtests and iterate quickly as the game evolves

  • 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
  • A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
  • Proven ability to make complex systems simple and intuitive without flattening their depth
  • Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
  • Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
  • Fluency with Figma and / or Adobe Suite

  • Great compensation package and equity
  • Private health insurance
  • Pension
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results
  • We are committed to continuing to expand our benefits and perks to support our team

Location & Eligibility

Where is the job
United Kingdom
Remote within one country

Listing Details

Posted
June 22, 2026
First seen
September 1, 2026
Last seen
September 1, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
30%
Scored at
September 1, 2026

Signal breakdown

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Astrid EntertainmentSenior UI / UX Designer