Senior UI / UX Designer
Quick Summary
flows, information architecture, interaction and layout Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use Produce wireframes,
flows, information architecture, interaction and layout Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use Produce wireframes,
Above all, we’re looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It’s easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn’t mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.
If you can make something rich for experts, welcoming to newcomers and a joy to use, you’re who we’re looking for.
In order of priority, the skills we're looking for are:
- UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
- Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
- Graphic Design - A strong visual sense is a bonus rather than a requirement
Responsibilities
~2 min read- →Own the UX across the game's core systems: flows, information architecture, interaction and layout
- →Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
- →Produce wireframes, prototypes and mock-ups and take them through to final implementation
- →Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
- →Define and maintain a UI design system that the team and external vendors can build to
- →Direct outsourced graphic designers on iconography, colour and visual polish
- →Run playtests and iterate quickly as the game evolves
- →5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
- →A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
- →Proven ability to make complex systems simple and intuitive without flattening their depth
- →Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
- →Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
- →Fluency with Figma and / or Adobe Suite
- →Great compensation package and equity
- →Private health insurance
- →Pension
- →Unlimited vacation days. We trust our team!
- →Flexible remote work hours as long as team members deliver results
- →We are committed to continuing to expand our benefits and perks to support our team
Location & Eligibility
Listing Details
- Posted
- June 22, 2026
- First seen
- September 1, 2026
- Last seen
- September 1, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 30%
- Scored at
- September 1, 2026
Signal breakdown
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