Build Engineer
Quick Summary
A jet engine is a few thousand parts surviving temperatures above the melting point of the metals they're made from, at rotational speeds that push the limits of material science, for thousands of hours. Most engines take a decade and a billion dollars to develop. We are building ours differently.
Own a module of the Superpower engine — turbomachinery, mechanical systems, or structures/integration — from requirements through test. Drive design decisions that minimize part count, simplify assembly, and shorten the path from drawing to hardware.
Responsibilities
~1 min read- →Own a module of the Superpower engine — turbomachinery, mechanical systems, or structures/integration — from requirements through test.
- →Drive design decisions that minimize part count, simplify assembly, and shorten the path from drawing to hardware.
- →Live at the interface between design and fabrication: work directly with our in-house shop and external suppliers to get parts made right, fast, and on budget.
- →Integrate your hardware onto test stands. Watch it run. Break it. Fix it. Ship the next rev.
- →Raise the bar on everyone around you.
- A degree in Mechanical, Aerospace, or Manufacturing Engineering — or equivalent hands-on experience. The degree field is less important than manufacturing exposure; we hire build engineers with robotics, and biomedical backgrounds.
- Real DFM/DFA intuition — you can look at a part and see how it will be made.
- Hands-on experience turning a design into actual hardware, preferably in a high-consequence environment (aerospace, automotive at scale, defense, energy, race cars, robotics).
- A track record of making things simpler, cheaper, and faster to build.
- You believe the shop floor is the most interesting room in the building.
- You are equally comfortable talking to the machinist making your part as the CFD or FEA analyst who set the requirements — and you understand the "why" on both ends.
- You have strong opinions, held loosely, and you'd rather change your mind today than defend a bad idea for six months.
We are not the right place for engineers who want to own a requirements document, ship CAD over the wall, and let someone else figure out how to build it. We are exactly the right place for engineers who want to go home at night knowing their part exists because of them.
What We Offer
~1 min readP2 Level - Typically 0 - 4 years of experience - Base salary range: $107,000 - $144,000
P3 Level - Typically 5 - 10 years of experience - Base salary range: $124,000 - $167,000
P4 Level - Typically 10 - 15 years of experience - Base salary range: $139,000 - $187,000
Actual salaries will vary based on factors including but not limited to location, experience, and performance. The range listed is just one component of Boom’s total rewards package for employees. Other rewards may include long-term incentives/equity, a flexible PTO policy, and many other progressive benefits.
Requirements
~1 min readTo conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about ITAR here.
Boom is an equal opportunity employer, including for individuals with disabilities and protected veterans. We are building a culture of merit and excellence.
Location & Eligibility
Listing Details
- First seen
- May 6, 2026
- Last seen
- August 23, 2026
Posting Health
- Days active
- 103
- Repost count
- 0
- Trust Level
- 26%
- Scored at
- August 18, 2026
Signal breakdown
Please let boom-supersonic know you found this job on Jobera.
4 other jobs at boom-supersonic
View all →Explore open roles at boom-supersonic.
Similar Build Engineer jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.