Founding Designer (Code-First / 100% Remote)
Quick Summary
either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language Work in a tight loop with engineers,
You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer,
The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.
We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.
- Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility
- Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase
- Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
- Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
- Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation
- Shape the brand and marketing surface as the company grows
Requirements
~1 min readThis role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:
- You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you
- You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
- You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose
- You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
- You design with light/dark mode and responsiveness from the start, not as an afterthought
What We Offer
~1 min readFor any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.
Location & Eligibility
Listing Details
- Posted
- June 6, 2026
- First seen
- October 9, 2026
- Last seen
- October 9, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 28%
- Scored at
- October 9, 2026
Signal breakdown
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