Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion—including mocap workflowsTechnical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standardsTimely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestonesTool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processesFacial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systemsReusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assetsAutonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-endEngine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performanceTeam Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practicesSkinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelityCreative Problem Solving - Innovate solutions for complex rigging scenarios—such as creature rigs, dynamic systems, and advanced facial setupsPipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency
5+ years of professional experience in Rigging and skinning for games, films, or cinematicsA portfolio with show-reel in video format or online video linkFamiliarity with animation integration in engines such as Unreal Engine or UnityStrong communication skills and ability to work in a collaborative production environmentKnowledge of Maya & MotionBuilder for animation refinement or export pipelines is a plus
Experience in facial animation and lip-sync workflowsKnowledge of motion capture systems (Vicon, OptiTrack, Xsens)Experience with Python/MEL scripting for MotionBuilder pipeline tools