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Sr. Game Designer

Mumbai · MumbaiFull-timesenior
DesignGame Designer
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Quick Summary

Overview

Own the design, balancing, and long-term health of core gameplay systems, progression, economy, and LiveOps features. Conceptualize, prototype,

Technical Tools
DesignGame Designer
  • Own the design, balancing, and long-term health of core gameplay systems, progression, economy, and LiveOps features.
  • Conceptualize, prototype, and iterate on new mechanics aligned with product vision and business goals.
  • Balance progression curves, rewards, and monetization loops using player insights, telemetry, and data-driven feedback.
  • Identify friction points, drop-offs, and systemic issues, delivering clear and actionable design solutions.
  • Create and maintain high-quality GDDs, feature specifications, and balancing documentation.
  • Collaborate cross-functionally with Engineering, UX, Art, QA, Product, and Monetization to deliver cohesive player experiences.
  • Drive end-to-end feature ownership—from concept and playtesting through launch, post-release optimization, and mentoring junior designers.
  • 6+ years of game design experience, preferably in mobile F2P or live service environments.
  • Strong systems design expertise, including progression systems, in-game economies, LiveOps frameworks, and balancing.
  • Proven ability to design, ship, and optimize complex features within a live game environment.
  • Strong cross-functional collaboration skills across Product, Engineering, UX, Art, and Analytics.
  • Excellent documentation skills, capable of creating clear, structured, implementation-ready design specifications.
  • Strong analytical mindset with structured problem-solving abilities.
  • Ability to translate complex backend systems into intuitive, player-facing experiences.
  • Experience mentoring junior or mid-level designers and contributing to overall team craft.
  • Demonstrated ownership mindset with focus on quality, clarity, scalability, and long-term product impact.
  • Educational background in Game Design or related field.
  • Experience with Unity or Unreal Engine.
  • Hands-on balancing experience in combat-driven or competitive systems.
  • Experience designing LiveOps events, seasonal content, or battle-pass frameworks.
  • Exposure to A/B testing and KPI-driven feature validation.
  • Listing Details

    Posted
    February 24, 2026
    First seen
    March 26, 2026
    Last seen
    April 20, 2026

    Posting Health

    Days active
    25
    Repost count
    0
    Trust Level
    21%
    Scored at
    April 20, 2026

    Signal breakdown

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    D
    Sr. Game Designer