huaweicanada
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Intern Engineer - Game Engine System

CanadaCanada·Edmontonentry
OtherEngineer
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Quick Summary

Overview

Huawei Canada has an immediate Intern opening for an Engineer.

Technical Tools
OtherEngineer

The Software-Hardware System Optimization Lab focuses on research and innovation in power efficiency and performance optimization for consumer devices. By leveraging the talents and capabilities of local academia and our team, we aim to build system-optimization capabilities for software and hardware across edge AI, multimedia, graphics, mobile gaming, and system software domains, thereby enhancing the user experience and performance competitiveness of Huawei's consumer device products.

About the Role

~1 min read
  • Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.

  • Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.

  • Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.

  • Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.

  • Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.

  • Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.

  • Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.

  • BSc or MSc in Computer Science, Engineering, or a related field.

  • Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).

  • Demonstrable experience integrating external C/C++ libraries into a large codebase.

  • Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.

  • Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.

  • Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.

  • Familiarity with a scripting language like Python for tooling and automation is an asset.

Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs.

All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.

Location & Eligibility

Where is the job
Edmonton, Canada
On-site at the office
Who can apply
CA

Listing Details

First seen
June 3, 2026
Last seen
June 3, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
51%
Scored at
June 3, 2026

Signal breakdown

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huaweicanadaIntern Engineer - Game Engine System