​Senior 2D Game Artist (Characters & Animation) - Taiwan/ Hong Kong

APACRemotesenior
DesignGame Artist
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Quick Summary

Requirements Summary

Exceptional grasp of color theory, lighting, and Chibi/anime proportions. Your portfolio must demonstrate strong character appeal and commercial viability.

Technical Tools
DesignGame Artist

Responsibilities

~1 min read

​1. Character Concept & "Hero-fication"
​Transform the abstract concepts of Chinese characters into highly collectible, anime-style 2D heroes.
​Visually communicate a character's combat role through their design. For example, a single-stroke character like "一" should look like a swift, lightweight assassin, while a dense, multi-stroke character like "龍" (Dragon) should possess the visual weight of a heavy tank.
​Deliver complete character portraits, sprite sheets, and visual upgrade designs.

​2. Animation & VFX Direction
​Design and conceptualize 2D (or 2.5D) combat visual effects, such as elemental bursts, radical synergy combos, and screen-clearing ultimate attacks.
​Outline character animations and stage-clearance victory sequences.
​Collaborate deeply with the Lead Engineer to provide precise animation specifications, fine-tuning the visual impact of "hit-stops" and screen shakes to make combat feel incredibly satisfying.
​Note: You only need to describe the desired effects and provide the base visual assets; the heavy lifting of the animation coding and technical implementation will be handled by our AI-driven engineering pipeline.

​3. Game Assets & Environments
​Draft, design, and finalize all overarching in-game environmental assets. This includes creating immersive background images, exploration maps, and the restored cityscapes for the player's hub.

Requirements

~1 min read
  • 3-5+ years of experience in 2D game art, concept art, or character design, having shipped at least one mid-to-heavycore mobile game (RPG, Gacha, Anime-style, etc.).
  • ​Top-Tier Anime/ACG Aesthetic: Exceptional grasp of color theory, lighting, and Chibi/anime proportions. Your portfolio must demonstrate strong character appeal and commercial viability.
  • ​Animation Fluency: Highly proficient in Spine 2D or frame-by-frame animation principles.

Nice to Have

~1 min read
  • AIGC Proficiency: Experience using AI generation tools (Stable Diffusion, Midjourney) as an optional workflow accelerator for concepting or rapid iteration.
  • ​Deep understanding of Chinese typography, calligraphy structures, or Eastern fantasy aesthetics.
  • ​Experience in independent game development, thriving in small, highly agile teams.
  • ​A Visual Storyteller: You don't just draw pretty static images; you understand animation principles and exactly how art serves the gameplay loop.
  • ​A Collaborative Creator: You can accurately interpret world-building briefs and are comfortable having rational, technically grounded discussions with the Lead Engineer regarding rendering performance and asset hand-offs.
  • ​A Passionate Gamer: You understand exactly how a perfectly timed critical hit effect triggers player dopamine, and you are willing to tweak a single animation frame by 0.1 seconds to get it right.

Location & Eligibility

Where is the job
APAC
Remote within a specific region
Who can apply
APAC

Listing Details

Posted
May 29, 2026
First seen
May 29, 2026
Last seen
August 29, 2026

Posting Health

Days active
128
Repost count
0
Trust Level
30%
Scored at
October 5, 2026

Signal breakdown

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​Senior 2D Game Artist (Characters & Animation) - Taiwan/ Hong Kong