infomedijidoo
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Engineering Manager - VR&App Unit

CyprusCyprus·Cyprusmid
EngineeringEngineering Manager
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Quick Summary

Overview

Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.

Key Responsibilities

We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform…

Technical Tools
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Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.

DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.

We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.

If this excites you more than it scares you, you are in the right place.

We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform compliance requirements. You need a strong enough client-side technical background to assess risks, understand platform constraints (VR performance budgets, store certification requirements, WebXR limitations and abilities), and have credible conversations with your Tech Leads.

Responsibilities

~1 min read
  • Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit

  • Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)

  • Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play

  • Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk

  • Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules

  • Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response

  • Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement

  • In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release

  • Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit

  • Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way

  • 5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop)

  • Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)

  • Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)

  • Track record of hiring, growing, and retaining strong engineers

  • Experience owning delivery commitments and driving predictable execution in a product engineering environment

  • Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices

  • Experience with crash reporting, telemetry, and app performance monitoring tools

  • Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership

  • English B2+ (written and verbal communication)

Nice to Have

~1 min read
  • Experience managing multiple app teams or a unit-level engineering org (20+ engineers)

  • Hands-on experience with Unity, C#, or .NET application development

  • Experience with VR/XR application development or the VR content ecosystem

  • Experience with efficient video streaming and playback

  • Familiarity with WebXR, WebGL, or browser-based 3D rendering stacks

  • Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements

  • Familiarity with CI/CD pipelines for multi-platform client builds

  • Background in game development, media/streaming apps, or other content-rich application domains

  • VR Apps (DeoVR, Hyper):Unity, C#, .NET

  • WebXR: TypeScript, WebXR, WebGL, GLSL, WebGPU

  • Mobile (HapticsConnect):.NET MAUI

  • Platforms: Meta Quest, Apple Vision Pro, WebXR browsers, iOS, Android

  • Infrastructure: CI/CD, crash reporting, telemetry

  • HR screening (30 min)

  • Team Interview (1 hour)

  • Tech Interview (1 hour)

  • CEO Interview (45 min)

What We Offer

~1 min read
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect

Join our Facebook community and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.

Location & Eligibility

Where is the job
Cyprus, Cyprus
On-site at the office
Who can apply
CY

Listing Details

First seen
May 6, 2026
Last seen
May 8, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
51%
Scored at
May 6, 2026

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infomedijidooEngineering Manager - VR&App Unit