Engineering Manager - VR&App Unit
Quick Summary
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform…
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform compliance requirements. You need a strong enough client-side technical background to assess risks, understand platform constraints (VR performance budgets, store certification requirements, WebXR limitations and abilities), and have credible conversations with your Tech Leads.
Responsibilities
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Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit
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Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)
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Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play
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Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk
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Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules
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Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response
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Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement
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In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release
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Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit
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Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way
5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop)
Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)
Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)
Track record of hiring, growing, and retaining strong engineers
Experience owning delivery commitments and driving predictable execution in a product engineering environment
Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices
Experience with crash reporting, telemetry, and app performance monitoring tools
Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership
English B2+ (written and verbal communication)
Nice to Have
~1 min readExperience managing multiple app teams or a unit-level engineering org (20+ engineers)
Hands-on experience with Unity, C#, or .NET application development
Experience with VR/XR application development or the VR content ecosystem
Experience with efficient video streaming and playback
Familiarity with WebXR, WebGL, or browser-based 3D rendering stacks
Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements
Familiarity with CI/CD pipelines for multi-platform client builds
Background in game development, media/streaming apps, or other content-rich application domains
VR Apps (DeoVR, Hyper):Unity, C#, .NET
WebXR: TypeScript, WebXR, WebGL, GLSL, WebGPU
Mobile (HapticsConnect):.NET MAUI
Platforms: Meta Quest, Apple Vision Pro, WebXR browsers, iOS, Android
Infrastructure: CI/CD, crash reporting, telemetry
HR screening (30 min)
Team Interview (1 hour)
Tech Interview (1 hour)
CEO Interview (45 min)
What We Offer
~1 min readJoin our Facebook community and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Location & Eligibility
Listing Details
- First seen
- May 6, 2026
- Last seen
- May 8, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 51%
- Scored at
- May 6, 2026
Signal breakdown
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