Quick Summary
Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.
Responsibilities
~1 min read- →Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
- →Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
- →Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
- →Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
- →Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
- →Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
- →Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
- →Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
- →Other creative duties as needed.
Nice to Have
~1 min read- Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
- Ability to apply concepts of basic algebra and geometry.
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Intermediate knowledge of Maya or other major 3D modeling programs.
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
- Working knowledge of Microsoft Office Suite.
- Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
- Strong communication skills including verbal and written skills are required.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location & Eligibility
About this job
- Pay per year
- ≈ $145,600–$187,200 a year
- 144% above the $68,120 median for Other jobs on Jobera (125,697 salaries).
- Who can apply
- United States
- Posted
- 1 day ago
Listing Details
- Posted
- October 26, 2026
- First seen
- October 26, 2026
- Last seen
- October 27, 2026
Posting Health
- Days active
- 1
- Repost count
- 0
- Trust Level
- 80%
- Scored at
- October 28, 2026
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