Quick Summary
Design, sculpt, and texture high-quality hair assets using industry-standard tools. Work on hair grooming, styling, and simulations for realistic and stylized characters.
Minimum 2 years of experience in hair modeling, grooming, and texturing. Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools.

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.
Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.
For more info, please refer to https://www.keywordsstudios.com
About the Role
~1 min readWe are seeking a highly skilled and creative Hair Artist to join our team. The ideal candidate will be responsible for designing, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements.
Requirements
~1 min read- Experience: Minimum 2 years of experience in hair modeling, grooming, and texturing.
- Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools.
- Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows.
- Artistic Skills: Strong understanding of texture, and color theory.
- Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment.
- Experience in AAA game development.
- Knowledge of real-time hair rendering techniques and physics-based simulations.
- Experience with Realistic Hair Modelling and texturing.
- Photoshop CC and Substance Painter knowledge is essentially required.
Responsibilities
~1 min read- →Design, sculpt, and texture high-quality hair assets using industry-standard tools.
- →Work on hair grooming, styling, and simulations for realistic and stylized characters.
- →Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline.
- →Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity.
- →Implement physics-based hair movement and ensure natural behavior.
- →Stay updated with industry trends and research new techniques for hair creation.
- →Troubleshoot and solve technical challenges related to hair rendering and performance.
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- June 30, 2026
- First seen
- September 29, 2026
- Last seen
- September 29, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 16%
- Scored at
- September 30, 2026
Signal breakdown
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