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Senior UE5 Open-World Level Artist

ChinaChina·ShanghaiFull-timesenior
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Quick Summary

Key Responsibilities

World Partition Data Layers One File Per Actor (OFPA) Landscape Foliage HLOD Nanite Lumen PCG (Procedural Content Generation) Responsible for scene performance optimization and asset management.

Technical Tools
Other

We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.

In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.

The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.

Responsibilities

~1 min read
  • Build open-world regions based on concept art, design documentation, and visual targets.
  • Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
  • Create immersive game environments that offer rich exploration value.
  • Complete the full production pipeline from Blockout to Final Art.
  • Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.
  • Proficiently utilize UE5 open-world pipelines and tools, including:
    • World Partition
    • Data Layers
    • One File Per Actor (OFPA)
    • Landscape
    • Foliage
    • HLOD
    • Nanite
    • Lumen
    • PCG (Procedural Content Generation)
  • Responsible for scene performance optimization and asset management.
  • Participate in establishing open-world production standards and best practices.
  • Drive the implementation and integration of cutting-edge UE5 technologies within the project.
  • Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
  • Participate in reviews, feedback loops, and project milestone deliveries.
  • Mentor and guide junior and mid-level artists to foster their growth.
  • Assist in elevating the team's overall production efficiency and quality standards.

Requirements

~1 min read
  • 5+ years of professional experience in the game industry.
  • Contributed to at least one shipped AA or AAA game project.
  • Direct development experience in open-world projects.
  • Proficient in Unreal Engine 5.
  • Outstanding skills in scene composition, spatial design, and environmental storytelling.
  • Familiar with large-scale map production pipelines and asset management specifications.
  • Capable of independently taking ownership of massive regions from production to final quality control.
  • Good English documentation reading comprehension and cross-team collaboration skills

Priority will be given to candidates with experience in:

  • Houdini / Houdini Engine workflow experience.
  • Blueprint development capabilities.
  • Material and Shader creation experience.
  • Python tool development experience.
  • A Technical Artist background.
  • Photogrammetry project experience.
  • Multiplayer online open-world project experience.
  • Console platform development experience (PS5 / Xbox Series X|S).
  • International AAA project development experience.

Please provide the following upon application:

  • Up-to-date personal portfolio.
  • UE5 project screenshots or demonstration videos.
  • Open-world project case studies.
  • A clear description of your individual responsibilities within the showcased work.
  • Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.

Candidates must possess one or more of the following core technical capabilities:

  • Practical, project-proven experience with World Partition.
  • Experience in large map Streaming management.
  • Experience optimizing Nanite and Lumen.
  • Experience building and optimizing HLODs.
  • Experience with PCG (Procedural Content Generation) environment creation.
  • Experience with Landscape tools for large-scale terrain generation.
  • Experience in scene performance profiling and optimization.
  • Experience with UE5 open-world collaborative development pipelines.

Nice to Have

~1 min read

Experience in the following game genres is highly preferred:

  • Large-scale Open-World RPGs
  • Open-World Action games
  • Survival Crafting games
  • MMO Open-World projects
  • Console AAA projects

What We Offer

~1 min read

Base salary, Bonus, Health insurance, EAP Program, Relocation support.

Location & Eligibility

Where is the job
Shanghai, China
On-site at the office

Listing Details

Posted
June 8, 2026
First seen
September 29, 2026
Last seen
September 29, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
16%
Scored at
September 29, 2026

Signal breakdown

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Senior UE5 Open-World Level Artist