Quick Summary
3+ years in a relevant role in the games industry, with at least one commercially released game. You are a skilled, professional illustrator who understands colour theory, composition, lighting,
At League of Geeks we're passionate about creating beautiful and compelling visual experiences. We're looking for an artist who is driven by the same love of game art and wants to create mind-blowing visual aesthetics in a highly creative environment.
You're a game developer and illustrator, who’s adaptable to a project’s individual style. You’re a highly skilled and flexible individual with a wildly creative imagination, who also understands that technical proficiency and working in-engine (whether in Unreal or Unity) is vital to building games. Visual communication in games is your passion, and you’re experienced in designing and building game user interfaces (UI/UX). You love animation and collaborating across technical disciplines to see your work come to life.
As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.
We are committed to building one of the best working environments in the world and you will become a core member of the LoG team making that a reality. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.
If you’re keen to work at one of the world’s leading independent studios and get in as we kick off production on our unannounced project, we want to hear from you.
Soon to emerge from our recent hibernation, League of Geeks remains committed to building a world-class working environment for game developers, with a genuine focus on well being, skill development, community and purpose. So if you’re keen to join the reinvention of one of the world’s leading independent studios as we embark on a brand new PC/console project, we'd love to hear from you!
This is a full-time, maximum term, 15 month, contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.
Requirements
~1 min read- 3+ years in a relevant role in the games industry, with at least one commercially released game.
- You are a skilled, professional illustrator who understands colour theory, composition, lighting, and visual design.
- You are a 2D art generalist who is at home working across a range of role-relevant responsibilities, including UI art, motion graphics, concept art, finished game assets, designing social media assets, and more.
- Experience working in and with game engines (i.e., Unreal, Unity, Godot) alongside other game developers.
- Proficiency in 2D editing and illustration software (i.e., Photoshop, Illustrator, or equivalents).
- A commitment to working in a professional, inclusive and supportive environment.
- Ability to work independently; managing time, task lists and workflow with ease.
- Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
- Excellent communication, creative collaboration and teamwork skills.
Responsibilities
~1 min readAs a 2D Artist here at League of Geeks, you will short summary of breadth of responsibilities goes here.
- →Create sprite assets in the game-style.
- →Deploy sprites and help build levels using Unreal.
- →Concept, design and deploy game interfaces and user experiences.
- →Create concept and key art assets.
- →Create social media assets.
- →Help with animation and particle VFX.
What We Offer
~1 min readSend a cover letter, an up-to-date CV and folio with examples of your work to insert job position link from Breezy here.
- Remuneration on offer (including benefits such as superannuation) is between $75k - $90k p.a AUD annually, pro rata as per the length of the contract term. Remuneration is dependent on experience and expertise of the applicant.
- We are currently working under a work-from-home model, and plan on returning to our Melbourne studio in October 2026.
- Return to studio will be three days in-studio, two days optional WFH.
- Until our return to studio, this role can be held remotely (Australia only)
- Requests for ongoing remote work must be disclosed in your cover letter and will be considered for exceptional circumstances.
- All interview stages will take place via video conference.
- Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.
Location & Eligibility
Listing Details
- First seen
- October 3, 2026
- Last seen
- October 3, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 58%
- Scored at
- October 3, 2026
Signal breakdown
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