Staff Software Engineer
Quick Summary
Systems Development: Design, implement, and maintain complex build, automation, tools, and engine features that support multiple projects and team workflows. Code Quality: Write clean,
Contribute to our engine source to improve rendering, systems, performance and development workflow. Performance Optimization: Profile and optimize code for memory usage, frame rate,
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.
Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects. You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline. You'll balance independent ownership of technical systems with mentoring junior engineers while helping establish engineering excellence across our NZ and US studios.
Responsibilities
~1 min read- →
Requirements
~1 min read10+ years of professional software engineering experience with at least 2 years in game development.
Strong proficiency in C++ and/or C# with deep understanding of object-oriented programming and design patterns.
Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.
Excellent proficiency with version control systems (Git) and collaborative development workflows.
Proven ability to write efficient, maintainable code with attention to performance and memory management.
Strong debugging and problem-solving skills with ability to work through complex technical challenges.
Excellent communication and collaboration skills with ability to work effectively in cross-functional teams.
Self-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.
Nice to Have
~1 min readExperience with multiple programming languages (Python, GDScript, Lua) for tools and scripting.
Background in console development and platform certification processes.
Experience working with distributed or remote teams across time zones.
Rendering pipelines and art pipelines in game development.
Performance profiling and automated testing in a game context.
Familiarity with Agile/Scrum development methodologies.
Location & Eligibility
Listing Details
- Posted
- August 19, 2026
- First seen
- September 26, 2026
- Last seen
- September 26, 2026
Posting Health
- Days active
- 0
- Repost count
- 1
- Trust Level
- 14%
- Scored at
- September 26, 2026
Signal breakdown
Similar Software Engineer jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.