Staff Systems Software Engineer
Quick Summary
Design, develop, and maintain high-quality, performant,
Bachelor's degree (or foreign equivalent) in Computer Science, Computer Engineering, or a related quantitative field Minimum 8.5 years of experience in strong proficiency in C++, C#,
Austin, TX · Full-time · Engineering
Mission 42 Ventures, Inc. is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:
Responsibilities
~1 min read- →
Design, develop, and maintain high-quality, performant, and scalable game software and systems using C++
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Troubleshoot gaming program and system malfunctions to restore normal functioning
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Collaborate closely with game designers, artists, and other developers to translate game design concepts into functional and engaging gameplay experiences
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Test, maintain, and monitor computer programs and gaming systems, including coordinating the installation of computer programs and systems
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Develop and integrate advanced features such as 2D and 3D graphics, audio systems, physics engines, and artificial intelligence
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Integrate and utilize advanced peripheral devices such as motion controllers, VR/AR headsets, and other innovative input methods
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Determine computer software or hardware needed to set up or alter systems
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Analyze data to identify or resolve operational problems
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Optimize game performance and ensure smooth gameplay across various platforms (PC, consoles, mobile)
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Write clean, well-documented, and maintainable code
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Participate in code reviews and provide constructive feedback to other developers
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Modify software programs to improve performance
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Contribute to all phases of the game development lifecycle, from prototyping and development to testing and release
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Analyze information processing and computation needs while planning and designing computer systems, using techniques such as structured analysis, data modeling, and information engineering
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Stay abreast of the latest game development technologies and industry trends
Requirements
~1 min readBachelor's degree (or foreign equivalent) in Computer Science, Computer Engineering, or a related quantitative field
Minimum 8.5 years of experience in strong proficiency in C++, C#, or other relevant programming languages
Minimum 6 years of experience with game engines and/or systems such as Unreal Engine, Unity, or others
Minimum 6 years of experience with solid understanding of game development fundamentals, including graphics, audio, physics, and AI
Minimum 7 years of experience with 2D and 3D graphics, animation, and audio systems
Minimum 3 years of experience integrating and utilizing advanced peripheral devices (e.g., motion controllers, VR/AR headsets)
Location & Eligibility
Listing Details
- Posted
- October 6, 2026
- First seen
- October 6, 2026
- Last seen
- October 6, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 57%
- Scored at
- October 6, 2026
Signal breakdown
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