Member of Technical Staff - Product Design Engineer
Quick Summary
Introducing Moonlake, AI for creating world simulations. About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for robotics, embodied AI, simulation, gaming, and multimodal agents.
We’re looking for a Product Design Engineer who combines strong engineering ability with exceptional product and design intuition. This is not a traditional product designer role focused purely on Figma or static prototypes.
Introducing Moonlake, AI for creating world simulations.
Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for robotics, embodied AI, simulation, gaming, and multimodal agents. We are developing AI-native tooling for creating dynamic worlds where geometry, physics, visuals, audio, and interaction remain coherent in real time.
Our team sits at the intersection of:
Embodied AI
Robotics simulation
Interactive 3D worlds
World models
Real-time generation
AI infrastructure
Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.
We’re looking for a Product Design Engineer who combines strong engineering ability with exceptional product and design intuition.
This is not a traditional product designer role focused purely on Figma or static prototypes. We want someone who can:
Design elegant user experiences
Build them directly in code
Prototype quickly
Think deeply about interaction design
Ship performant interfaces for highly technical systems
The ideal candidate is a hybrid between:
Product engineer
Frontend engineer
Interaction designer
Creative technologist
Responsibilities
~1 min read- →
Design and build interactive product experiences end-to-end
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Own both frontend UX and supporting backend infrastructure where needed
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Create intuitive interfaces for highly technical AI and 3D workflows
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Build real-time tools for world creation, simulation, and interaction
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Collaborate closely with research and engineering teams working on world models and embodied AI systems
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Prototype rapidly using modern AI-assisted coding workflows
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Improve performance, responsiveness, and usability across complex interfaces
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Help define the visual and interaction quality bar for Moonlake products
Strong engineering skills (Next.js/React, Tailwind/shadcn, edge/serverless (Vercel/Cloudflare), tRPC/GraphQL, file & data sync, and authentication)
Strong product taste; rapid prototyping; zero-to-one ownership.
Ability to move fluidly between UX thinking and systems engineering
Experience building polished, production-grade interfaces
Strong understanding of responsive, real-time web applications
Ability to prototype quickly and iterate independently
Comfort owning products from concept through implementation
Strong visual taste and attention to detail
React / Next.js / TypeScript
Real-time rendering and interactive UI systems
WebGL, Three.js, or similar 3D web frameworks
Performance optimization for complex interfaces
Backend infrastructure for collaborative or real-time systems
AI-native product workflows
Systems architecture for interactive tools
Nice to Have
~1 min readExperience with game engines, 3D tools, or creative software
Familiarity with Blender, world-building tools, or simulation systems
Experience designing interfaces for AI products or developer tools
Background in graphics, creative coding, or interactive media
Experience with collaborative editing systems or multiplayer architectures
Interest in embodied AI, world models, robotics, or simulation
Moonlake is building tools that sit between:
AI systems and human creativity
Simulation and interaction
Research infrastructure and product experience
The interface layer is critical. These products must make highly complex systems feel intuitive, responsive, and powerful.
You’ll help define how people interact with the next generation of world-building and embodied AI tools.
We are committed to being an on-site, in-person team currently based in San Mateo
Location & Eligibility
Listing Details
- Posted
- September 26, 2025
- First seen
- May 17, 2026
- Last seen
- May 17, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 14%
- Scored at
- May 17, 2026
Signal breakdown
Please let moonlake know you found this job on Jobera.
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