Senior Technical Animator - Unannounced Project
Quick Summary
Responsible for creating and maintaining the rigging and technical animation pipeline for the projects. As part of the Animation Team, you will play a key role in implementing characters.
At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family.
We are looking for a Senior Technical Animator to join our team in supporting our next unannounced project. You will work alongside the Animation Team helping to deliver and bring to life our amazing characters.
We embrace a hybrid work environment. Within this role, you would work 2 days per week in our London office and the remaining days at home.
Responsibilities
~1 min read- →Responsible for creating and maintaining the rigging and technical animation pipeline for the projects.
- →As part of the Animation Team, you will play a key role in implementing characters.
- →Reporting to the Lead Animator and Art Director.
- Demonstrate expert knowledge of the skeletal pipeline from Rigging to exporting finalised characters into game, with a speciality of understanding mobile limitations (both bipedal and non-bipedal).
- Expert in how animation systems work in Unreal Engine, debug, modify and being able to create them in game engines from scratch.
- Have expert knowledge of retargeting and shared skeleton pipeline, both in and out of engine and can expand into retargeting between non matching skeletons.
- Understand the setup of cloth sim and dynamics in both Engine and 3D software, the application of such and the requirements and limitations of its use on mobile.
- Proficient in 3D software relevant scripting languages; MEL, Python, Max Script, etc.
- Foundational knowledge of rigging; using bones, IK, Splines, Blend Shapes, Skinning, node editing and setting up animation blueprints in Unreal.
- Have advanced knowledge of major third party rigging systems used in the industry; Advanced Skeleton, Rapid Rig, mGear etc.
- Experience in animation systems that are scalable and able to work on a wide range of mobile devices.
- Complete ownership of pipeline with good documentation and communication.
Nice to Have
~1 min read- Premium character presentation pipelines - build and own animation systems for high-value front-end moments, ensuring characters are always presented at a premium quality bar.
- Automated optimization techniques for the creation of LODs.
- Support a fast paced character pipeline in the delivery of characters per season.
- Able to demonstrate knowledge of Facial Rigging processes, game engine compatible solutions and how to implement them.
- Experience with motion capture, cleanup and application to different characters.
- Knowledge of procedural animation systems.
- Experience in other areas of technical art e.g. Shaders, Lighting Tech, VFX.
What We Offer
~2 min readLocation & Eligibility
Listing Details
- Posted
- October 9, 2026
- First seen
- October 9, 2026
- Last seen
- October 9, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 60%
- Scored at
- October 9, 2026
Signal breakdown
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