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NetEase Games1d ago
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New
Senior/Lead Gameplay Animator - 3C & FPS
OtherGameplay Animator
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Quick Summary
Overview
About the Role We are looking for a Senior or Lead Gameplay Animator with strong AAA FPS experience to help shape responsive, compelling character movement and moment-to-moment gameplay.
Technical Tools
OtherGameplay Animator
About the Role
~1 min read- Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
- Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.
- Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
- Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
- Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.
- Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.
- Evaluate your work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.
- Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.
- For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.
- Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.
- A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.
- Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.
- Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
- An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.
- Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.
- The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.
- Strong ownership, clear communication, and a consistent record of delivering work within production constraints.
- Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.
- Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.
- Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
- A technical animation background that enables you to understand and resolve issues across animation assets, runtime systems, and gameplay logic.
- Experience with techniques such as inverse kinematics, motion matching, procedural animation, motion warping, or animation retargeting.
- Scripting or tool-development experience that improves animation workflows and iteration speed.
- Experience maintaining consistency between first-person presentation and third-person character animation.
Nice to Have
~1 min readIn order to administer our recruiting process, we collect and process certain information including personal information. For further information on what personal information we collect, how we use it and process it, please see our Candidate Privacy Notice.
Location & Eligibility
Where is the job
Canada
Remote within one country
Who can apply
CA
Listing Details
- Posted
- September 23, 2026
- First seen
- September 23, 2026
- Last seen
- September 24, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- September 23, 2026
Signal breakdown
freshnesssource trustcontent trustemployer trust
External application
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Senior/Lead Gameplay Animator - 3C & FPS