Quick Summary
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE.
Responsibilities
~1 min read- →Worldbuilding, environment art, terrain sculpting, and set dressing using 3D assets to produce believable locations within a large, open world.
- →Collaborating with other artists and designers to support level design and construction.
- You have worked on the development of at least one released 3D game.
- A link to an online portfolio of previous work.
- Experience with a game engine such as Unity or Unreal.
- Experience with 3D packages such as Blender, Maya, Modo, etc. is a strong advantage.
We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.
Location & Eligibility
About this job
- Posted
- 198 days ago
Listing Details
- Posted
- April 8, 2026
- First seen
- October 1, 2026
- Last seen
- October 23, 2026
Posting Health
- Days active
- 21
- Repost count
- 1
- Trust Level
- 20%
- Scored at
- October 23, 2026
Signal breakdown
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