UI/UX Designer (GamePlay team)
Quick Summary
analyzing player behavior, identifying pain points, and proposing improvements. Validating ideas through prototypes and iterating based on feedback. Drawing technical elements of the interface (icons,
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
About the Role
~1 min readWe are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features end-to-end — from early UX concepts to final UI — staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players.
Responsibilities
~1 min read- →
Improving and creating UX/UI solutions for the game.
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Designing interfaces based on documentation.
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Developing user flows, navigation logic, and interaction patterns.
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Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
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Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
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Validating ideas through prototypes and iterating based on feedback.
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Drawing technical elements of the interface (icons, dice, buttons, windows).
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Drawing art for interface windows, icons, collages, and small illustrations.
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Thinking over and describing animations, and interface effects for further work of developers and animators.
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Preparation of assets and transfer to developers.
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Author's control of layout.
Requirements
~1 min read3+ years of working experience as a UI/UX Designer
Understanding the principles of usability of game interfaces.
Experience working on interfaces for mobile and browser/PC games.
Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
Having an appropriate portfolio especially with strong UX cases.
Desire to develop in UX/UI.
Love games.
Willing to complete a test task.
A portfolio of mid-core style game interfaces.
Experience with 4X strategy games is a significant plus.
Interest in mobile games and current industry trends.
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- July 1, 2026
- First seen
- September 26, 2026
- Last seen
- September 26, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 19%
- Scored at
- September 26, 2026
Signal breakdown
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