Lecturer/Snr Lecturer (Game Design & Production) - Sch of Design & Media
Nanyang Polytechnicmid
Education & TrainingLecturer
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Quick Summary
Overview
[What the role is]We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team.
Technical Tools
Education & TrainingLecturer
We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.
Responsibilities
~2 min readResponsibilities
- →Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas.
- →Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
- →Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
- →Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
- →Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
- →Develop high-quality digital and online learning content to support blended and self-paced learning.
- →Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
- →Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
- →Stay current with industry trends, design practices and pedagogy to ensure learner employability.
Requirements
- →Industry experience in game design, level or systems design, game production, or a related role.
- →Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
- →Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
- →A portfolio of shipped titles or project work.
- →Prior experience in teaching, mentoring, training or curriculum development is advantageous.
- →Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
- →Able to work in a collaborative, interdisciplinary academic environment.
Expertise in:
- Systems, level, economy and narrative design
- Game production and project management
- Player experience, UX and playtesting methodologies
- Game and player analytics, live operations and monetisation design
- Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
- Application of GenAI in design and production workflows
Location & Eligibility
Where is the job
Nanyang Polytechnic
On-site at the office
Who can apply
Same as job location
About this job
- Posted
- 23 days ago
Listing Details
- Posted
- October 12, 2026
- First seen
- October 12, 2026
- Last seen
- November 3, 2026
Posting Health
- Days active
- 21
- Repost count
- 0
- Trust Level
- 14%
- Scored at
- November 3, 2026
Signal breakdown
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External application
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