Senior Level Artist
Quick Summary
Level & World Building Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building. Create, refine,
Level & World Building Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building. Create, refine,

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.
This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
~1 min readResponsibilities
~1 min readLevel & World Building
- →Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
- →Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
- →Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.
Unreal Engine & Performance
- →Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
- →Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
- →Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.
Gameplay Integration
- →Implement level features, triggers, and interactives using Unreal Blueprints.
- →Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
- →Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.
- 5+ years of experience in level design, level art, or world building.
- A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.
- Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.
- Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.
- Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.
- Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
- Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
- Experience with Unreal PCG and Houdini.
- Ability to work independently and take ownership of a space from blockout through final polish.
Nice to Have
~1 min read- Experience with material and shader authoring.
- Experience with terrain tools such as Gaea, World Machine, or equivalent.
- Background in architecture, urban planning, or production design.
- Experience working on open-world or large-scale streaming worlds.
- Experience authoring tools using Python or Blueprints.
What We Offer
~1 min readLocation & Eligibility
About this job
- Posted
- 39 days ago
Listing Details
- Posted
- September 18, 2026
- First seen
- September 28, 2026
- Last seen
- October 27, 2026
Posting Health
- Days active
- 28
- Repost count
- 0
- Trust Level
- 32%
- Scored at
- October 27, 2026
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