Mid-Senior 3D Props Artist / Samodzielny/Starszy Artysta Obiektów 3D
Quick Summary
Develop, maintain,
[EN]
Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development.
[PL]
Responsibilities
~1 min read- →Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
- →Work with Lead Artists to ensure timely completion of game assets
- →Communicate regularly with the Lead Artist regarding the status of current tasks
- →Obtain Lead Artists guidance and approval as required to advance tasks
- →Continue to refine artistic abilities and learn new software packages and / or in-house tools
- →Contribute to the team-oriented environment
[PL]
Requirements
~1 min read[EN]
- 4+ years of working experience as a 3D Props Artist
- Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
- Ability to create interesting, detailed and visually appealing props
- Be proficient with the software packages and tools of the games industry
- Experience with Unreal Engine
- Excellent understanding of form, shape, structure and silhouette with regard to modeling
- Experience with managing polygon count and texture budgets
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
- Good English communication and writing skills
[PL]
- 4+ lata doświadczenia na stanowisku 3D Props Artist.
- Solidne doświadczenie w modelowaniu, rzeźbieniu (sculptingu) i teksturowaniu elementów otoczenia przy użyciu programów 3ds Max, Maya, ZBrush oraz Photoshop (lub ich odpowiedników), poparte mocnym portfolio.
- Zmysł artystyczny pozwalający na tworzenie interesujących, szczegółowych i atrakcyjnych wizualnie rekwizytów.
- Biegła znajomość oprogramowania i narzędzi powszechnie stosowanych w branży gier.
- Doświadczenie w pracy z Unreal Engine.
- Doskonałe wyczucie formy, bryły, struktury oraz sylwetki w kontekście modelowania.
- Znajomość zasad optymalizacji – w tym umiejętność zarządzania budżetem wielokątów (polycount) oraz tekstur.
- Otwartość na konstruktywny feedback i umiejętność wyciągania z niego wniosków.
- Wysoka motywacja wewnętrzna, świetne umiejętności komunikacyjne i nastawienie na pracę zespołową.
- Dobra znajomość języka angielskiego (w mowie i piśmie), umożliwiająca swobodną komunikację.
What We Offer
~1 min read[EN]
Location & Eligibility
Listing Details
- Posted
- September 11, 2026
- First seen
- September 28, 2026
- Last seen
- September 28, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 26%
- Scored at
- September 28, 2026
Signal breakdown
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